Hey so this is my second post on here, if i'm doing it wrong we can call that a critic too :P. So i'm working on a new demo reel to help me get my first job as some modeler to a degree or environment artist, i'm better with Maya/ZBrush then UE4 but i'm learning what I can on the fly and working it over till I like it. So…
Hey so this is my second post on here, if i'm doing it wrong we can call that a critic too :P. So i'm working on a new demo reel to help me get my first job as some modeler to a degree or environment artist, i'm better with Maya/ZBrush then UE4 but i'm learning what I can on the fly and working it over till I like it. So…
Hey guys. Have a question about environment art. I keep hearing people talk about using tiling textures for bigger mesh pieces since resolution becomes an issue at that point. I get that. I've used some tiling textures before. I've even blended between a few textures in UE4 for landscape materials. My question though, is…
I want to make this house in UE4 at a photorealistic level: UE4 archviz has been around for a while and creating small scandinavian apartments just doesn't cut it anymore. Creating this magnificent home would really put me on the map and I'm sure it would lead to a job. I am willing to spend 6 months on it as well. (in…
EDIT: Thank you to everyone who has applied. We're currently going through the portfolios and will reach out those who fits the requirements soon. Hi, I am the design director at a small boutique company called Innovation Works. My company specializes in making functional apps, prototyping, virtual reality, augmented…
My experience with lightmaps in UE4 isn’t even close to as bad to how they were in UE3, but they can still be a pain. I usually make my own lightmap channel, test both my own and UE4’s automatic result to see which looks better, and raise the lightmap resolution util I get the best result. It can be trial and error. Also…
Hello there! First time posting here, so no idea if I'm doing everything right or not. Have been working on this scene for a while, and today was the day when I've finally finished the highpoly for the character. The next is retopo... oh joy! The base for the pilot was generated in Metahuman, character posing and rendering…
Hi,every body here.I made some of PBR textures for my UE4 scene.Now I share my textures and this is the first step of my sharing project.so,alright,let's begin introduction. Download Link: https://gumroad.com/l/HEZvu Also check on my artstation: https://www.artstation.com/artist/leesungwoo File included -12 PBR…
Hello. I have a problem with my mesh. I want to say right now that I cannot upload this mesh here :neutral: I wanted to ask you for your help. This is one of many, many meshes that I worked with and only this one is causing problems. I received info that it is because, UE4 don't like one vertex or edge. Mesh works fine…
[UE4] '80s Industrial Zone | Speed Level Design [UE4] '80s Industrial Zone | Speed Level Design Hello everyone! My name is Kaan Tekin. Today i'll share my '80s Industrial Zone scene video with you. Hope you enjoy. Actually i wanted to creating scene like this after playing Mafia III. I called my first scene like this one…