Thanks, guys! :smile: Latest: I threw in some block-in, throw-away hair (I'll be trying to actually sim it in the final game art) and a throw-away bust for the hair to rest on, just for visual context. Instead of working from version 2, I went back to a previous save from version 1 (with the skinnier face and the bug eyes)…
SD 5.2.0 Changes: * [Library] Add an option in the preferences to hide/display PSD layers * [Parameters] Allow user data to be on multiple lines * [Graph] Add a preference option to render comments at constant size * [Graph] Add a preference option to disable new node display in 2D View * [Performances] Pixel Processor…
Damn, that just wasn't very good at all :/ I was cautiously optimistic after enjoying the first Star Trek movie, and the trailer and sneak peaks of epVII looked pretty damn exciting, but the end result felt very rushed. Great first half hour, but then everything fell appart. As much as I disliked the prequels for their…
Crysis 2 will have the best AI in gaming history Really? Because I killed all the guys below here using the stealth takedown, while everyone else were either watching or standing with their back turned 1 foot away. They also trampled their fallen comrades corpses for some seconds before finally deciding to get down, ask…
Wow thanks a lot for the feedback guys! @Next - Danke :D Yeah, I tweaked the first person animation, maybe it'll work better that way. And i've tweaked the dog, animated his mouth and his ears. He looks more lively now! @$!nz - Thanks man! I will definitely see what i can do about the length, you're right it is a short…
I don't know about Fallout 3, but in both GTA and Mirror's Edge, the violence made sense in terms of the plot and the only reason it didn't flow well was because of the execution. In mirrors edge it was really easy to screw up your attacks, with a controller or a mouse, and it made the combat not fun. 9 times out of 10 i…
Welcome to dysfunctional relationship between RTT and MentalRay... Try adding only one thing to the output in RTT, right now it looks like you have two things, try doing it with only one thing and see what you get. For me mental ray screws up the padding anytime I add more than one thing to the output. AO only, works fine.…
good post pior. i'd like to reiterate that this is not the update to polycount, nor is it any sort of final design that the new site will use. this is something i cooked up based off of our mock-ups while i was bored, etc. I haven't touched it in about a month and since it was just sitting there, unused, I figured it could…
During the realtime graphics class where i have Pixelgoat here on the forums as my teacher, we where given a few concepts to choose from and to model up from highpoly to lowpoly then bake it down and texture it. Among the concepts where a spider tank that i really liked so i started modeling. So far i have only completed…
I have more than five years of experience with 3dsmax and Photoshop. I've worked on numerous modifications, including the soon-to-be-released ORION mod for Half-Life 2 (weapon animations, which I was paid for. Watch some of the most recent videos to see some examples - although some animations are broken in the videos but…