I'll get into some depth with my critique for the gun's texture; - You went a bit nutso with the edge generator for the rust. Every edge is rusty and it takes away from me being able to believe its a real object. If I use a generator like this, I usually throw the layer into a folder, add a white mask onto the folder, and…
Hey guys well this is my first official post here, and i wanted to start off by posting some of the props i have worked on for class this quarter. These were for my Modeling and Texturing class we got assigned some of the props from Mass Effect. Here are two of them and will be posting some of the rest later. Let me know…
Hi There I like to share my last art work which is Desert Eagle Mark XIX it comes with Muzzle Brake and Weaver Rail I also add camouflage to it which is Zebra Camo Hope you Like it More Images and Sketchfab scene on ArtStation ! https://www.artstation.com/artwork/rnOeO
Hey @Lysæna, I think your scene's lighting and material separation is hurting working against you right now. Besides the character's face/mask and stripped legs, everything muddles together since it looks like a similar value. I see the fish and the kelp stuff in the background, so I would guess that the scene is…
Well I figured out my situation so if anyone runs into the same problem hopefully they find this helpful. I create my masks in photoshop, went into 3ds Max and made a composite layer but I'd think a multi sub obj might work? Don't quote me on that part which is why I'd stick with a composite layer. Then I copied the UVs…
On this day, X years ago, Mark Dygert was brought into this world with the sole purpose of droppin' knowledge and writing Polycount's most entertaining posts. Happy birthday man :)
I'm doing curvature bake from a lowpoly mesh. Obviously, this results in a 1px wide curvature lines being left at the seams, since nothing like curved chamfers exists on a model. I'm interested in widening the convexity and concavity lines to get a certain world-space radius consistent across all my models. The most…
Ok, i feel like I need to improve my work and I have been dicking around long enough. Be as tough as you can on me.... I need it. Here is the details: I wanted to create a modular chain link fence using opacity masks, which proved challenging for me. There are 3, 2k textures(opacity, frame diffuse, spec for frame) for this…
Marking menus have increased the speed of my workflow in Maya...but Max doesn't seem to have them...they are the same company...why not have a few of the same features...Does anyone know if there is a way to have it so that you press a button and where-ever your cursor is a custom menu would pop up with the tools you most…