Hi community, I would like to continue working on my piece, but I'm stuck at one point in UE4. I hope you can help me find a solution. Here is the problem: In UE4, the shading of the metallic surface looks very dirty at the blend from rough (dry blood) to smooth (gold/silver). But this happens only when I put the light…
Hi all I'm trying to put up a small game and have a lot of question regarding industry standards and some general tips and trick regarding lighting, texturing, light baking and stuff. I wish to learn here and hope that others would also benifit. So I'll start with this one question that has been haunting me for a while…
Seriously, lighting in Unity... I don't think I'm really up to it. I'm getting really strange results every time I try. I'm not trying to use the light maps in max but I'm wondering how I can use external light map on single objects that share the same material. I think I can do it unwrapping the level in atlas mode. But I…
Scene lights are on, Default lights are off, and yet, everything is dark. That light is pointing directing and obnoxiously at my scene and nothing is being lit. What's a girl to do? Please and Thank You
I don't see anything particularly difficult about doing this. If you'd like to model it realistically, create it like it actually is built - a plastic casing over a light bulb with reflective surfaces on the interior. This is a headlight assembly, but the idea is still there - model the plastic cover, and then model in the…
This is a model I've been working on for a little bit. Started with a stock Lee Enfield which I have since finished, so now it is onto the full auto conversion. Interesting gun, with some interesting shapes (a lot of circles cut into circles), and has been a fairly good challenge to model honestly. There's a lot going on…
Hello, my name is Kash and I'm in the midst of developing a game for a start up company and have run into the small problem of working alone LOL :/ I'm trying to create a lightning storm spell that fires a bolt of lightning at a specific time blah blah programming that stuff is the easy part (Im the programmer / designer /…
I was watching Bungie's world-building GDC talk for their new game Destiny. During the presentation, they showed some thumbnail concepts sketches for various weapons that some of their artists made and I liked one of the LMGs: I am not sure who made it, (Looks a little bit like Isaac Hanaford's work?) and this one-side…
I've got a number of assets I'm working on that use emissives either for minor detailing or as fully diegetic light fixtures. I've been reading the lightmass documentation and it mentions that using emissives for lightmass should be about as expensive as a point light, but when I toggle even just ONE mesh with emissive to…