I have a simple turret model I want rigged inside unity so that I can automatically track targets. The aiming is designed around a turn table + second pivot for elevation angle. Is there an easy way to make this work? FBX doesn't export any information about constraints and I can't find constraints anywhere in the UI.
So. I am trying to create rope/chain which will be used for swinging characters. And I am using it like in the official unity tutorial with "hinge joint" so i created pavk of sprites on under another and attached their rigid body in hinge joint. But their anchor and connected anchor are 0. And when played my "rope" just…
Hello all!! We are 5 guys working on weekends and during our free time, so please be kind...xD We are creating a post to show what we are doing and recieve good feedbak. Its a tabletop 3d game made in Unity (On its firsts stages), story driven turn based game like Descent. Here are some images: The last ingame picture…
Hello, I'm posting on behalf of our team developing a game with Unity. We've been hard at work laying down the foundation for the game, but it's time we get some more progress with our artistic development. We're looking for 3D designers who would like to help us with 3D design and animations to use as assets within the…
That looks like Unity! Here are some options: EDIT - It was material.color.a material.color.a (or similar) can be scripted. Attach a script to the emitter or something, and fade it. So: instantiate (Z prefab, which is a plane - NOT the Unity plane with 200 tris - with texture and shader with transparency)…
This is simple level in low poly style made in the Unity. Asset pack: https://assetstore.unity.com/packages/3d/environments/fantasy/polygon-adventure-pack-80585 Artstation: https://www.youtube.com/watch?v=ZdBxtj3dvWw
I demonstrate in this tutorial how create functional brake lights on a driveable vehicle in Unity engine. I make use of a short/simple script and a texture for the brake light glow. http://youtu.be/tYgZUFcS0sQ
Hi there!! I'm working on a modular game level. Here's some screenshots: The character textures still unfinished, clothes with just normal maps. I'm using 3ds max and Unity 3d.
Pack is live on Unity AssetStore - http://u3d.as/ig9 Contains 8 scanned seashells with 4k PBR textures :) ---- Hi, I'm working on photoscanned seashells pack for games, currently I have 3 of them, and will make around 10-15. They have around 5k tris with LOD stages and maximum of 4k PBR textures :) Let me know what you…
So I've ran into the problem of overdraw in Unity while working on a game for iOS. My solution has been to bake out sprite sheets of FX from either After FX or Maya. This however is really time consuming. Are there any other work arounds aside from keeping particle count low and the aforementioned solution? I have access…