SOLVED. PROBLEM WITH PARALLELS NOT QUIXEL. Still getting photoshop error (0x80042260) with "Stability" update. Been happening ever since 1.4 which was quite a while back. 1.3 worked fine. I get the error every time I click 'create base' or plug in an id map (and yes, the maps have no transparency). Even if I just load an…
Artstation: https://www.artstation.com/artwork/qrynz Hi guys this is my little personal project. I created the Blaser R93 as a little exercise for the AAA game asset creation and trying out a new workflow using Houdini. Created using zbrush and 3ds max, texturing was done in Substance Painter. Some of the details were done…
I also feel its more to do with realistic style, open world games since its adverts from those companies that tend to use this term a lot more than others. I don't know why they use them and it still makes no sense since all you're really just doing is what it takes to get the job done. You probably don't even get to work…
A single lightmap is only 1.3 mb, a couple isn't going to be too much of a memory hog. I'm creating fairly enclosed environments so 3 1024s should give me fairly good lightmap resolution. Yeah, specular and normal maps per pixel is expensive on iPhone but I can make it really cheap if I bake the shadow information into the…
Cool idea, you have a nice base to
start from. F1-44 Everything here is pretty static.
A good tip I learned is: when doing a motion, use the “largest
control” to sell an animation. For example: when doing a laugh you
could just animate the head, but to really sell it you want to add
his hips and gut to involve the whole…
But that only happens because people who have tried and failed repeatedly kept trying and succeeded. If no one blazed trails how would you get anywhere if you only traveled on well worn roads? If everyone thought like you did, there would be only one answer anyone could ever come up with. It wouldn't be the best answer it…
cyber:it will run on a 64 bit system but we dont have a version that is utilizing 64 bit based technology. talon : many things in my opinion, the biggest thing is how many things can be done real time to be honest and how more graphically easy they made it for a artist, alot of things are similar to photoshop as far as…
When clicking the "check" button got a textools crash --> Type float Here is the crash stack : unction fn_14__checker_swap forceOrginMaterial= ( local tileSize = fn_00__save_load_settings_get "general" "CheckMapTiling"; if (selection.count > 0)then( function set_checker mode tileSize= ( obj = selection[1]; if (mode ==…
I don't think Cho Ren Sha is that hard really, since the patterns have large holes, but it is hard to see what's going on with that moving background. No, it's mostly that the patterns are damn fast compared to other shmups. And the holes get smaller and smaller as you progress. Try watching the replay video in a fresh…
In defense of the implied dig at fractal art, I would like to point out that part of the 'art' is getting predictable results out of often random effects. As an example, I have recently been working with a quality glass script in apophysis, with some fairly good results. The main challenge that I have set before myself is…