Hello Polycount, My name is Forest Meador and I work as a Project Manager/3D visualization artist at M2 Studio in Dallas, Texas. At M2 Studio we create photo-realistic scenes based on schematics, drawings, architectural plans, and illustrations provided to us by our clients. The majority of work we do is for architectural…
i used this extensively a few months ago when it first rolled out. the compression artifacts are noticeable on a high resolution PC monitor, but much less so on a big TV at 720p. there was some lag but mostly everything was absolutely playable. assassins creed and splinter cell conviction both performed wonderfully, though…
The incentive is it makes it much easier. Since you have already paid our X amount at the beg of the month. YOu just click like if they have a link on a publishers page. Bam! Your done. No hassles with google money, paypal or other. I dont think there is a fixed price. Im sure there is a minimum though.…
Dual Monitor and Dual Graphic Card Qs Hello, I figured it would make the most sense to ask the polycount community about these questions as my rig is setup primarily for making 3d art and playing 3d games isn't really as important. So here is the hardware my computer is running. Intel core2 quad processor 2.4 GHz 1 x…
Sorry maybe I should have expanded on what I'm trying to achieve. I'm baking over 500 models which have been generated by another program. The models are simple boxes of different dimensions and ratios. Each model has a multisub material with 6 materials which need changing to 100% self illumination for baking. I also need…
not sure what it was originally called, but "cubed modeling" is how i seem to remember it. The idea is to create a model with 128 polys, and use a 128x128 texture map to skin it. Or replace 128 with 64, or 256......you get the idea. I was kinda miffed that the old boards went down before i got to make one for the old…
Hey Eric, thanks. Based on my initial tests that I just did, it isn't but I could be wrong. It seems like the checkbox "determinism" isn't working correctly. I tried to enable seeded randoms in the particle, and capture the frames using a scene capture and a render target on a fixed time step, but the results were always…
The scene uses 1.3 mb of uncompressed texture memory for the entire environment. (not counting the lightmaps or the skydome) Its kind of hard to estimate how much more it would have used if it was unique instead, but probably 30-40 mb or so. As for framerate its no gain per se. If it was all unique it would be the same…
vector compose and decompose (making float3 to 3 floats and vice versa) you also got to know the values of the muls and additions/substractions the minuses from top to bottom = 4 3 2 1, the mul on the right of the minuses is 5 the muls on the bottom are 16 and 9 (screen aspect ratio) and the laswt mul is a multiplier for…
1 Year Anniversary = All Photo Reference Packs at 30% OFF ! Today I celebrate the 1 year of Nomad Photo Reference and for the occasion, ALL of my Photo Reference Packs are at 30% OFF ! (until Friday 5) On Gumroad: Use the code: npr-happybirthday-30 And on Cubebrush: No need for a code, the sale is on. In one year I…