The output dimensions in RTT take priority, RTT doesn't take the dimensions info from the material. Max will bake to whatever dimensions you set in the Render To Texture window. If your UV layout is 1:2 and your output in RTT is 1:1 it will be squished. IF your UV layout is 1:1 and your output in RTT is 1:2 it will be…
Ninja Dojo 5.8 updated for Black Belt and Grand Master. Can be found on Creative Crash and the Ninja Dojo Page. Ninja Dojo has been tested and verified in maya 2014. 5.8 updates Ninja Asset 2.3 1. fixed an error that would occur on load if you didnt have an asset bookmark file.(this would not cause ninja dojo to stop…
So a little while ago, we had a get together with some friends for an Iron Chef showdown, which we've been doing for the past few years now. The theme was "Booze in food" and my wife made the most awesome french toast ever. We made it again this morning, and I took some photos, and will write up a little how-to here. First…
The Clockwork Revolution needs YOU! What Is The Clockwork Revolution? The Clockwork Revolution is a Steampunk themed "Action RPG". TCR takes place in the fictional nation of Cognier. After two devastating wars, The Cognier government has oppressed its citizens and has resorted to using Mechanica (clockwork based…
Hello, I'm using MaxScript for a uni module and my idea to create a scene generator. I'm keeping it simple for now and sticking with just a hilly scene. I have managed to create a road using a box, a line and an extrude along spline function. What I need the road to do now is mold to the hilly scene. How would I go about…
Hey everyone, High Moon Studios is ramping up and looking to hire some full-time staff for the following positions: (1) Technical Artist (1) Environment/Prop Artist (Contract) (1) Level Artist (1) Character Artist We're also looking to fill a few full-time, non-artist positions as well, so if you happen to know someone…
1: Where are you from? 2: Bowie, Arizona. 1: Why'd you leave? 2: I got drafted in 'Nam. 1: And you just stayed? 2: It's complicated. 1: You have family back home? 2: Father, maybe. I don't know. 1: Aren't you curious to see how things might've changed back home? 2: Gotta have a reason for that.
I've already posted Olick's results on the compression of voxel octrees. Important elements: - Geometry won't get distorted because you don't store world position data at all; it's implicitly defined in the octree itself. The position of the voxel in the game scene is derived from it's position in the octree, so no need to…
those are dynamic shadows. the editor hides them once the object gets too far away from the camera. if you want "real" shadows you need to bake them. 1. make sure the model you exported has 2 unwrap channels, 1 for textures and the 2nd as a unique unwrap for shadows. (if your asset doesnt have a 2nd unwrap and you cant get…
macroScript Smoothtasticcategory: "jTools"($.EditablePoly.SetSelection #Face #{1..$.numfaces} --select all faces$.EditablePoly.setSmoothingGroups 1 1 1 --assign selection to smooth group 1) Run that and then just assign a keyboard shortcut like normal. As for learning maxscript, the max helpfile has a TON of info.…