The tooltips should give you decent clues, but I should really look at making a brief usage video for it. Mostly you're going to be using 4 buttons on the interface; The top row of 3 - soften, harden and harden by UV. The one in the bottom right - update. The top row are context sensitive, based on the selection type…
if you are thinking of going with unity then from the look of that video the demands on the programmers skills will be reduced... atleast that is how they are marketing this imo. I'm sure I don't need to tell you to use the trial download to best assess the software, and attempt to find out how good people who may of used…
the original xray unwrap was a straight copy of my plugin/script combo integration (at least the way they integrated it with max, same ui, same options, same approach) except they didn't ship the sourcecodes like I did (I never saw their code, so I can't say they copy pasted stuff from me)... however later they really…
The cleanup function doesnt take care of double edges, for me at least. If you find thats true for yourself heres a script I threw together few days ago. It saves your selection so it can be used at any time during the modeling process, though is a little finicky with edge selections sense it changes their order when…
So I have Maya 2015 and in object mode dragging over objects does nothing. Vertex and faces dragging works but object mode nope. If the object is selected by clicking on it and then I try and drag over it it deselects but if it isn't selected it doesn't get selected. It's as if dragging doesn't think i'm dragging over an…
wk - #1 Homework Feedback: * Bind Pose (Arms raise higher and Legs straighten) * Face too realistic? Feels a bit older than the concept * Back of skull shape * Bigger eyes * Taper Cheeks and Jaw bit more * Soften Nose Bridge * Eyes bit flat from the profile * Neck too thick and too much detail (ages her up) * More build-up…
Yes. maybe. I saw fantastic job people do in SPainter sometimes but Painter sort of rules your hand. While in Zbrush you goes from general low-res form , through mid-frequency details to tiny details and it it makes you select what to do and how smooth vs how sharp. Since the detailing needs extra time you test in game…
Hi all! So I have been playing a bit with matte/camera projection techniques, basically having fun merging 2D and 3D together (and that's A LOT of fun) I can output uncompressed videos from 3DSMax just fine, I have all the passes that I need (diffuse, AO, specular...). I also know quite precisely what I want to achieve…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
Is it possible to use texture blending or multitexturing in maya with a cgfx shader? So far, I figured out that I could use the layered texture node to blend between two textures, but all the tutorials Ive seen, have then put the output on a lambert material, and I want to use a Cgfx shader... does it makes sense? I tried…