Hi everyone, I want to work as a modeler in vfx/animation and I'm looking for some honest feedback on my portfolio. I'm mostly self-taught and I've been doing 3D for about 2.5 years. portfolio link: https://www.artstation.com/robinmkrtchyan Any and every piece of feedback is greatly appreciated and thanks in advance.
I've been finishing up a personal game art portfolio, and would love some comments and feedback to make it better! :) It can be found here: http://www.bracketstudios.net/portfolio/
Hi guys, I'd love feedback regarding my portfolio. I always shy away from applying to jobs because i feel like my portfolio is not ready. I also have some critiques of my own but i'd be intrested to hear what you guys think. Link to portfolio
Excited to work on this Vinyl Player prop. I think I could turn into a great portfolio piece. Here's my blockout starting out so far. For scale I used a standard 12" vinyl disc and the AA batteries real world dimensions as scale reference for the whole case.
I was watching Oskar Swierad's Tech Art portfolio video the other day actually Applying for a Technical Artist Job // Skills, Offers, CV (youtube.com) Lots of stuffs! Seen a few discussions here on polycount about the job role too, but I think that seeing as I know I want to make engaging game environments faster and…
Can you give me some opinion about my portfolio, I'm trying to get into game industry as a prop artist, and I'm not sure if my skills cover minimum requirements ... https://www.artstation.com/enzomotion thanks