I think it has more to do with your latter point, I hightly doubt it has to do with that the fact that people are already doing it. I'm doing animations without guidelines which means I could be doing it totally wrong, wasting my time, and the animations I do were never even considered. At least guidelines set in stone a…
Here’s my starting point to find all the things that are wrong with it from the projection process. So there’s a few major things as well as a lot of minor things (ugh). Here’s the major things I needed to fix up (clockwise from left to right): - Energy bar on other side needs to be removed. - Fix up overlapping texture on…
Hi, I'm a completely unknown content-creator for TF2 who is looking to try my hand at the Dota 2 market. UPDATE: Having found a 3D modeler to cooperate with, I am now looking for an experienced animator with at least one completed project on the Steam workshop. If you're interested in meeting us, feel free to send me an…
Creating assets for TF2 has supposedly become more intuitive; http://steamcommunity.com/workshop/browse http://steamcommunity.com/workshop/workshopsubmitinfo
@Eric Chadwick Thanks! Not entirely sure yet, either the blue one from the default Games Workshop model or a "custom" Sons of Horus-legion themed greenish one. As I am also planning to physically print and paint this one, probably the default blue (maybe with some nice pattern) for the digital and the greenish one for the…
If you can afford it, I found the z brush workshops to be really helpful and they have ridiculous amount of workshop :D http://www.zbrushworkshops.com/