I was following a tutorial on making a turntable of my character and they said to use a "interp actor" instead of a "static mesh" to make it turn. The problem is, the same character as an interp actor looks funny at the subsurface areas. On the left is the static mesh I was testing my shader on, and on the right is the…
Hello polycounters, I have been following a tutorial on skys and suns in udk. I have completed the sky tutorial and i have nearly done the sun tutorial as well. Here is a link to the tutorial; http://juarez3d.files.wordpress.com/2011/07/tutorial_dynamic_sun_v1-31.pdf I have checked my settings to his, but cant see how i…
Hello, I'm trying to achieve a cooked pasta material in Vray similar to the picture below: So I started a SSS2 material and as you can see below it's looking very pasta-ish, except that I can't get it to look wet like in the reference. Tried to mess with all gloss and specular controls of SSS2, but no luck there :/ Is…
hello folks, i was looking for to find a way to create a good Translucency map for faking SSS with marmoset toolbag, unfortunally, it have too much confusion about SSS render and SSS ingame which i didn't managed to find a good one. but i luckily found this interesting article :…
Hey everyone, i'm starting to take on full productions with my company and the need for version control is becoming a big issue, so i wanted to see if anyone had some recommendations for an svn or git host (or any other kind of version control system) that has worked well for you. big things i'd need: -hassle free…
Workshop link It took a while to get my polycount account activated so I'll try to summarize my progress. I worked on this skin between the 8th and the 11th. I used Substance Painter, my measly drawing skills and a lack of creativity. I chose to make a katana skin after looking around on the polycount forums and noticing…
can someone make me a larp themed educational video explaining how to render caustics and sub surface scattering in 3ds max (8)? or just a link to a paragraph-less tutorial on it. or a picture of a cool looking fish. thanks in advance. i made this:
Hey guys, I was wondering about the technical aspect and terms of sun/god rays. Looking them over in crysis 2 they look like they are special version of lensflare. Does anyone know if there is a technical term for god rays and how something like this is achieved? I'm not asking how to add them to a level - I know how to do…
@dimwalker thanks for the reply And do I separate the highpoly in corresponding places? Regarding mouth area.I probably seen no one (various tutorials) sculpting a realistic character with the mouth even sligttly open, yet they show great result with no baking errors. Also, all the head sculpts on Artstation - lips are…
Alright guys and gals, we're now open to artists interested in working up in the frigid wasteland. We're looking for very immediate positions, so willingness to pack your bags and run with it are a must. We're working on a variety of PSN/XBLA/Wiiware games at the moment, with primary focus on the XBLA/PSN side of it all.…