Hi guys! I'm making an environment piece for my portfolio. This is a Crysis 2-inspired map made with UDK. I took a street in the downtown of Montreal as reference (McGill). Currently at the level design phase. Any feedback is welcome!
Hi guys I deicided to create a spanish/italian inspired environment for udk. This is what I've got so far. The woodfence, hills, groundtexture, trees are all placeholder so they need fixing. Im also thinking of adding a waterstream and a small bridge to make it more interesting. my next step is adding some more…
Hi I am fairly new to 3d modeling and I figured "Hey why not make a game using the UDK to test me." So well here is the main character for the game, unfinished of course but its all I have right now. Its not final and I still have a lot to learn and do but this is what I have gotten so far. Any critics and/or suggestions…
Hey guys this is my first thread here on polycount and I thought id show a project im working on. Its a single player map desgined using UDK and all its assets. (i do plan to add some my own stuff if i require anything specific) Check out the video here: [ame="…
Hi Guys! This is probably my first post after lurking around the forum for years..so I guess I should apology for it being about requesting feedback/criticism..:\...So yeah...I'm doing this envrionment...in udk...Just felt that I needed som fresh "next gen" stuff..to bundle with my recent work which has been on the…
Hi guys! I haven't posted up anything in a while so here's a little something for the interwebs to critique. This is a small market scene that is supposed to be less than 5000 original tris and a total of 1024x1024 texture sheet that I can break up however I want. I did make use of some vertex painting inside UDK for the…
Current Update: Previous : Based the concept art from one of Feng Zhu's students, Joel Handojo has given me permission to bring his concept into UDK. There is still loads to do, the background buildings are just placeholders at the moment and there are still bits to add, fixes to make.
Hey guys, I was wondering if there is a way to change between viewports in UDK like in Maya. I.e. hover over the viewport and press space? Its annoying me having to click or press alt+X to change the viewport windows Cheers!
Hey everybody, I'm having trouble wrapping my head around the animation workflow for udk, and in particular the workflow for first person animations. In particular, is the way the weapons are rigged and attached to the arms that confuses me. Any help would be appreciated.
Hi guys ! I'm not a technical guy ... I take the sobel edge detection from the forum of UDK . It's working quite good but, i've a problem with distant objects. Look on picture: Without skydome : With Skydome : There is a special parameter in the material effect ? If someone want a screenshot of anything, tell me ... Thank…