A work in progress sculpt, would just like some critical feedback on the proportions of the model? She is from an alien race but I want her to look realistic, I want to keep with the idea of a long neck but what would be the best way to sculpt this realistically? It doesn't quite look structured properly. Any feedback at…
Pior nailed it on the head here. If what's "stale" right now looks awesome, then by all means PLEASE further the awesome. I feel like the industry is moving further and further away from style as it moves closer and closer to "photo realistic". As an artist, "photo realistic" is fucking boring. That was an awful lot of…
Thank you @CybranM and @Dreamtheory for a feedback! I changed the stock texture to more colorful and realistic. When I rendered this gun with new texture I realized how bad that previous one was. Please tell me more tips which would get this gun look more realistic.
I think you can add more scratches and dirt to give a realistic feeling if u r going down in that path... Even though there r variation in the texture with all that scratches and bump on it, it doesn't feel realistic, atleast to me ( I could be wrong )... Use a lot of reference for texturing ...
Hey Gallamaji, I feel like if you enjoy making low poly and cartoony assets and environments definitely put that on your portfolio. I don't think it's bad to have some realistic stuff on your portfolio, but if you do it wouldn't hurt to have it divided between cartoon & realistic.
Hi all, I recently got a cintiq 13hd and its cool but its hard to get a lot of screen realestate for sculpting with all those menus taking up space so I tried to make a minimal custom ui quickly to help with that problem. Only problem is now I cant get rid of that pesky brushmod button thing. How do I delete it or remove…
If that is indeed the ingame size you could cut out some polys, xtra loops that do not add much detail to the silouette like the edge loop around the bicep, you could take those polys and add more of the ref like the bullet strap across the chest or possibly the weapong since it takes up more realestate on screen. Im not…
Hello, :) I'd like a brief moment too introduce myself too the community. And I'd like to express my gratitude to be amongst such talented artists. And such a fun community. Also, below I'l post 2 small projects I'm currently working on in my spare/free time. Feedback, tips, or criticism would be greatly appreciated. My…
We are currently a Team of 4 talented members, working on a third-person action game that's unlike most games in the market today and we are looking to expand the team by recruiting a Animator. The team currently consists of: 1 - Programmer/Project Leader (Me) 1 - Concept Artist 1 - 3D Modeller 1 - Sound Producer This…
@Pep_mepla nice progress. What kind of style do you have in mind for the asset? More on the realistic or more on the stylized side? For realistic, I think the textures are currently too simple. Keep it up! Finally found time to do something for this challenge too. As always, very interesting to see different…