OH! now I remember! Thanks! And I actually do texture some background element uniquely if the whole model itself is meant to be modular. That way i can squeeze more use out of that item. Then i just hang various other elements around it to mix it up a bit. (example: One big rock wall then hang a bunch of mediem to small…
One bad habit I have - among many - is this annoying hyperfixation. When I know I'm deficient in something, I'll often hhyperfixate on it to the exclusion of other important things. For example, I was annoyed by a lack of clarity, and after seeing the way Eaton sculpted, I got fixated on that way of sculpting for the…
Thanks for the big resolution shots! Looks promising. You'll probaby fill the scene up more, but right now, the big empty floor area with the repeating board pattern is something that stands out immediately. The shot towards the sun works best in that regard, as the specular breaks up the shading. The materials and colors…
Hi. I have a low poly model in an .obj file composed by different pieces (not a single mesh). But I have problems baking the normal map of the cilindrical shapes: I have read this can be solved using cages. The problem is... can I import many cages in Substance Painter for every element with this problem? Or should I make…
Hello to all. Im the writer on a project called "Eve of Ebon" and we are missing one element to go forward, an animator/rigger. We are in the middle of coding a demo now and we have much of the game's elements up and running. This is an overhead 3D RPG similar to a diablo, were players control powerful villians. We have…
Hey people iam having a bit of a problem. I wanted to try myself on a concept art i just don't know how to get started. I know step 1 should be blocking out. but the concept art i thought is cool, is so hard because there shapes are close to invisible to see.…
Hello Everyone, Our Throne Hall concept is based on The Creator of Earth, Our concept is of floating islands which are connected with each other and we are going with the mythology theme, which will represent the 4 main elements of earth i.e. land, water, fire & wind. The power of throne sustains in these 4 elements which…
Hey, cool models 👍️ I think the style and size of the individual elements could be more consistent - the stump looks more chunky and big than the other elements. Particular the leafs are very small and have quite the detailed silhouette (like from a photo). Regarding the presentation: Too many colored lights for my taste -…
Looks like you're low poly is intersecting with your high or the cage is clipping into the meshs. It would help to see the objects in the viewport with the cage turned on, preferably with shaded turned on in the cage settings. Right click on your low poly object, open object properties and turn off cast shadows or…
Hey cptSwing, I took all the elements of my mesh and placed them at 0,0,0 (that's what you mean right?) I Xformed it and tried again but I get the same result. I had also tried copying the mesh way off to left on X and got all the parts together like they should be (I usually tried with all the elements move apart from…