"lol i cant believe they got rid of shift + drag extrude in maya 2016" if this is true i would highly encourage you guys to rethink this and keep it in. most of the heavy hitters i know use this extensively. we don't make a cube and a couple extrudes, we hack meshes to the nth degree frequently. are you guys consulting…
Hi guys I am getting some strong distortion when I am chamfering an edge in 3ds Max 2014. I am following along a tutorial where the user is relying on quad chamfer modifier which isnt available for my version of 3ds max. See around the 46:20 minute mark https://www.youtube.com/watch?v=Y83FLL6TqF0&list=WL&index=55 Instead I…
Hey Polycount! It's been a while! I totally should have created a WIP thread or maybe I'll start a character art sketchbook sometime soon. I thought I'd share my entry to this years Retrogasm contest. I chose Manny Calavera, one of the most stand out video game characters of all time. Grim Fandango is celebrating it's 20…
Hey polycount. I have been trying to use render to texture in max 2016 to make a colour map with the different material ID's I have setup on my high poly geometry. The multi/sub-object material has about 18-20 different materials on it so far. In the past to render this out I have used the default render settings and just…
-3DS max 2010- Blue = Z axis Green = Y axis Red = x axis This is my first post and also first time rigging in max and I am looking for some help with this mechanical arm mostly dealing with constraints and IK. it is a 7 function arm 1)To start off I would want to constrain the bottom blue cyclender to be locked so that it…
Hey everyone! Since our program is 80% art and 20% programming, I hope this is as good a place as any to share our graduate reels! [ame] https://www.youtube.com/watch?v=rv1hKEAeKD0[/ame] I'm very proud of what our students have accomplished this year, and the work shows well! You'll find a ton of great UE4, ZBrush,…
I'm surprised at all of the anger in this thread, I didn't realize people were still having trouble with the interface...I mean you pretty much press import and start sculpting. And as far as software companies go pix is doing pretty good IMO, I mean updates are released for free and they release incremental tools after a…
Hi cradicoe. I'm also very interested in the matter of time and I also got only this kind of useless non-answers on forums, so I simply started asking people on Artstation how long did it take them to make a particular model. After receiving a sufficient amount of replies I was able to derive some valuable statistical…
We are trying our best, if I could make it free I would. University of Hertfordshire is in the Top 20 Schools in the world to Study VFX/Animation and Next-Gen Gaming for 2015 according to Autodesk the leader in 3D design, engineering and entertainment software.…
Of course it's worth learning. Whether you use it or not is whole another matter. You may ask next where to to use it. Well some people will say "for everything" and some "nahh photos all day!". What I can say from my little personal experience: 1. It's very nice for creating rocks, big stone structures (columns, big…