You have the blue channel set to a constant value (127 or 128 ), so in the areas pointing zero red and zero green, it appears blue. The reason why is because you're dealing with a 3d vector that's flat in the depth plane, and because normals get expanded from 0..255 to -1..1. So the halfway point (127.5) is zero.
Using dDo 1.8 /w Uncalibrated 8bit I get the correct result if I go from the second colour ID (So only the three colours defined by the preset) to the third with new id's using the re-importer, but I get incorrect results if I start a new project with the third colour ID (with new colours not in the preset).
voxels... i just discovered true love here. i did this: from a sphere! zbrush can't do this, mudbox can't do this! actually i sent my kindest regards in the form of 140$ to the guy who makes 3dcoat. now i'm gonna toy with this trial for the time being, and do something more than just toy with the tools.
I get this all the time. It varies from model to model but it always happens to me when my AO samples were set too high. My latest character didn't like the samples set at 128 so toning it down to 96 worked. Lame IMO because I'd like to set everything to 256 if I could.
KDR: your A64 3000+ runs at 1.8 Stock I believe Vass:the whole point behind AMD's naming system is to show the equivilent Intel processor. In general, a 3200+ is "equal" to about a 3 ghz Intel proc. The game runs great on my FX-55/6600GT/GB Dual Channel 2-2-2-10 RAM.
Agreed with notman, but its not so difficult to stick a notebook HDD into a desktop, you might just need to get an adapter( http://www.geeks.com/details.asp?invtid=HD-108&cat=HDD )... 5 bucks, meh... Just note that a lot of the time they are pre-set to Master because as notman said, most laptops only take 1 hdd.
I get error message in maya 2022. In maya 2020 this works. Tried the latest version from artstation shop # Error: SyntaxError: file C:\Program Files\Autodesk\Maya2022\Python37\lib\site-packages\shiboken2\files.dir\shibokensupport\__feature__.py line 142: (unicode error) 'unicodeescape' codec can't decode bytes in position…
Hello, I wanted to share the typewriter I made for my next project. I'm gonna remake the beginning path of Resident Evil 4. I have no idea about typewriter and created the model from just 2 ref pics. I hope you guys have some suggestions, what I can do better. Especially texturing. Model has around 14k quads.
He guys, So I made this little robot from a concept. In total this robot has 4712 triangles. Its a little high poly but when making this robot I knew he would be seen up close. Used texture for this robot are: 1 x 1024 diffuse with a specular in the alpha. 1 x 1024 normal map 1 x 128 glow map Engine used : Unity4 I hope…
Hi guys! Just like Teuta, St4lis and Jonas-144 I'm currently studying at The Game Assembly in Malmö, Sweden. I'm a character animator and I'm currently building my portfolio, getting it ready for internship application. I would love it if you guys could have a look and give me some feedback. Critique the animations or just…