Are there any comparable scripts for XSI? Trying to get better lighting for my vegetation... even though it's not bad right now, it would really help make the vegetation look way more natural further away when shadows are not hitting it. Working in Cryengine 2. Somehow, if a script could be made to make normals like this,…
just use a LinearInterpolate node in your material. read the UDN materials compendium page to find out more about it that method cannot be used to apply vegetation though, but neither can the "painted layers" method. to apply vegetation it must be placed using the Foliage tool, and all relation there is to the landscape…
Update: Finished version here: https://www.artstation.com/artwork/rA6802 Hello everyone! This is an environment scene I'm trying to finish up and I'm looking for some feedback on what I could improve. My goal with this project was to practice lighting and texturing, also getting used to working with natural elements in a…
I'm working on some designs for alien vegetation, to integrate in a dense junglemap. It's a low-light setting, with emphasis on self-illumination. I'm trying to work with some elements of fossils and sealife to get away from the standard vegetation-concept (trunk/leaves). So far they're separate, but when i gather some…
Just make sure that you are very clear that the assets in the level are not done by you. Give credit where credit is due. While you could go this route, I would personally try and learn vegetation and foliage and make all of the work my own. Vegetation isn't that difficult. If you really wanted to just get things moving on…
Hey everyone, I'm trying to add some custom vegetation. So I exported my tree from max, added it in the editor as a brush and created a custom material for it. Now when I try to save my CGF again from the editor (with the custom material) it crashes badly. So i need to save the CGF with material applied so I can use it as…
Hi, I'm Jose, a 3D artist specialized in props and environments for games. I've worked with UE4 and UE5 pipelines and feel at home with industry-standard tools for real-time art. I love crafting realistic assets but also enjoy exploring stylized art. Lately, I’ve been diving into Houdini and programming to expand my…
Oh shit thats an awesome concept. I think just a bit more work on nestling the plane into this spot will help. Getting that path that leaves the mouth of the plane on the concept will help...also you could but some more rocks on the underside of the plane so it doesn't look like it could just roll off as easily. Same with…
Vegetation! Yep, took long enough but now I am back on track (I promise...) So here is the vegetation that I created. The scene is now at 7.225 tris. This is my first time creating vegetation in this style, so I am looking forward to hear your critique on it. The second pass on the painted wood will have to wait, for now.…
--LATEST WIP-- --END OF LATEST WIP-- In the last couple of days I've been starting this new project, where I'm trying to create a viking era island with some pine forests, mountains, a village, etc. I've been doing some vegetation first, just basic vegetation. Next steps are to do some X-Trees and fill the far-away zones…