Hi there! I'm looking to create glass blocks in Substance Designer. Does anyone have tips on how to achieve a glass effect? I've already designed ceramic wall tiles and thought I could modify them to make glass blocks for a diner. I've been struggling to find clear tutorials, so any guidance would be greatly appreciated!…
I have had issues baking my model in substnce painter, is there a way I can remove the dark spots when I bake normals and AO I have provided a dropbox link to the high and low poly meshes https://www.dropbox.com/sh/7gwuk8nwap7ewkg/AAC9CiH05uVs4o1VtuZu4L29a?dl=0
The witch doctors behind Substance Designer, Bitmap2Material (Allegorithmic) anounced Substance Painter PARTICLE BRUSHES How much time do you spend making your assets look real by adding wear and tear manually? What could be better than using real physics to replicate nature's work in a fast and awesome way? 3D & 2D…
Hey everyone! I'm knee deep in learning Designer and Painter and I'm a little confused when it comes to exporting my assets to unity. I get strange results depending on the exporting method I choose. Here it goes: If I bake Normals using DirectX and export my outputs as textures. My normals look awful in Unity. Makes sense…
Hi, @ZacD posted good answers. I'll chime in as well. 1) What are the main differences between the two applications? At first glance they seem to do very similar things. Substance Designer's core purpose is to create substance materials (.sbsar) files that can be loaded into Substance enabled applications such as UE4,…
Seen a lot of people asking about Substance Designer tutorials. There are several great tutorials out there covering various materials and workflows. Here is a list of tutorials covering Substance Designer. * Allegorithmic's YouTube Channel Substance Designer Intermediate-Advanced Tutorials * Substance Designer 5.x New…
SD gives me 4 maps, Diffuse, Spec, Normal and Glosiness but this is not the problem, i just have to merge the normal and gloss map in photoshop "like all PBSTextures for cryengine". Substnace Painter gives me also 4 maps but they work just fine within cryengine. Just the created Substance Designer maps are giving me this…
Hi, i have problem when i bake normals in substace painter, the low poly has single smoth group and no hard edges, in some in most of the mesh was good even being curved but just in this part flat I get this error.
I'm creating a basematerial for Substance Painter in Substance Designer. Everything works as expected in Substance Painter, except for the Edge Detect node I used in Substance Designer. As you can see in the Substance Designer screenshot, the Edge Detect node created the desired black&white mask. Whereas the Substance…