Yes true it's not 100% true that all tech stocks are bad. But with a win ratio of 1 out of 100000000 tech stocks doing well it seems bad for personal investments. Not that I know so much about it, it's just watching a ton of tech stock besides apple just plummet or wont move. as for Zynga to FB stocks, seems like people…
Hi, I am looking for a 2D Artist for my game Stack World. Game description: Stack World is a 2D physics-based stacking game. Place all your blocks and make sure they do not fall off before the timer hits 0. Target audience: Casual/puzzle audience. Price point low. Compensation: Working for portfolio building, exposure,…
Stock options are nice, as they freeze the buying price of the stock from the date they are issued. But you don't get access to them until they become vested, usually in fractions over the years. If you leave before they are vested, you get nothing. If you leave and you have 2/5 vested, you have the option of buying that…
There is the copy and paste UV function inside the UV editor. If the shells are the same then you can select the UV you which to stack and hit copy then select the UV you wish to stack it on top of and hit paste. This functionality has gotten better in the later versions of Max particularly 2017 and up. Another method…
Depends on the kind of graphics you are creating. For mobile games running with simple shaders (maybe not even using normal maps), cutting down on texture size is one of the top prioritites so stacking shells becomes very important. Stacking, straightening, stretching and big varieties in texel density - you can get away…
LOL thanks a lot, I would travel back in time and give this image to me, it would've been very useful, amazing tool! The most struggling part of making this model was getting the proportions right because the references I've found were very poor, had poor lighting, bad perspectives and were very distorted. Once I'll stick…
I think what you have is already a solid image. The lighting and atomosphere are lovely. I like the centered composition but have 2 suggestions to imrpove without totally rethinking it. 1 move the camera down a bit and tilt up. See more trees/sky and get a more interesting vanishing point (this clip from 'The Fablemens'…
https://www.youtube.com/watch?v=WE3_pqw-KNU&t=2s Hi everyone, I’ve been working on Hairflow, a specialized 2D tool designed to bridge the gap between sculpting high-fidelity hair and the tedious process of creating hair card textures for real-time engines. The philosophy is simple: Groom in 2D on a flat canvas, and bake…
Thanks, I really appreciate the detailed feedback! =)@Eric Chadwick You're absolutely right about the striations, that’s something I’ve been working on improving. My initial pass relied too much on surface noise, so now I’m focusing on introducing broader, more directional layering to better match sedimentary formation. I…
Alrighty I figured it out myself macroScript Bottomstack category:"whatever you want" toolTip:"Bottom Stack" buttontext:"Bottom Stack" ( macros.run "Modifier Stack" "SubObject_1" ( if modpanel.getCurrentObject () != undefined then ( modpanel.setCurrentObject selection[1].baseobject ) ) ) just added the macros.run "Modifier…