Hello, not sure if this issue has a name already but I suffer from this quite often and I would like to know if it can be avoided. The issue i talk about occurs for any PBR material which has different Smoothness/Roughtness values on it. When there is an area on a texture which has high smoothness next to an area which has…
Hey guys, Ive been having problems with my normal maps not working right with my smoothing groups in max. I learned that your supposed to put all your smoothing groups to 1 group when you apply a normal map. Bu with this model Its not looking quite right. Im getting bad dark areas from the smoothing groups. and If I use…
Is it possible to smooth an entire model which has seperate parts at once? I've grouped my models parts into an organised hierarchy, selecting the root and then smoothing only smooths one object. Another crappy Maya issue or am I missing something?
hi, i got a eye obj (sclera) this is smoothed with smoothing groups. If i render that i got a round circle where the cornea bulg is for the iris. If i apply my uvm unwrap and turbosmooth mod and rendder again i got the obviously smoothed edges from turbosmooth but the texture is affected 2, what i dont want. The circle…
there is no such thing as smoothing groups and there is also no such thing as a hardened or softened edge in games there is only vertex normals smoothing groups and hardened edges are just a simplified way to handle them one on face bases and one on edge bases unreal will eat what ever vertex normals you will feet it !…
Ok an N-pole shading error - (a vertex where 5 or more edges meet) which forces Blender to average face normals across different angles, causing dark spots or "pinching" artifacts when using smooth shading. And here's a few options that may resolve the problem 1. To fix the Normals and Smoothing often, shading artifacts…
I've got this object in 3D Coat and it renders thusly there: and wires: but when I bring it into Toolbag (with all maps) it doesn't smooth correctly. There are serious smoothing artifacts. Is there a way to set the smoothing angle in Toolbag or is there some other way I can fix this? TIA.
BIG EDIT: Okay, just ignore me.... I went and searched for an hour after posting this and found an identical probelm posted here: http://www.polycount.com/forum/showthread.php?t=71536&highlight=normal+map+problem. Turns out I was doing things right, and I just needed to alter a couple things (Like I figured. Me making a…
I noticed that Blender has a great working solution for a smooth edge shader where the mesh edge normals are rendered with smooth edges without having to do any chamfering, edgeloops or actual bevelling of the polygons. This saves a huge time on the development part and doesn't require reworking the model all over to add…
Is there some particular reason why I can't smooth edge borders? I might be wrong on this but I think back in Zbrush 3.1 you used to be able to smooth out the edge borders using the smooth brush. I am able to do this in Mudbox cleaning up artifacts along edge borders after a projection but can't do this in Zbrush. I have…