I made this Inari shrine environment. I've always loved foxes and I'm pretty happy with how it turned our and my growth so far. The statue was really fun to make, and I plan on making more stylized animal sculpts in the future.
I think the biggest thing is the direction of the sun. On the reference it's coming from the left of the image plane and shining through through the foliage. That's what creates those nice rays and shadows across the mid and foreground. In your image, the sun is coming from the right and more shining on the foliage than…
Thanks guys. Here's a new paintover of the shrine head. I'l be moving on to more modeling tomorrow. This is an old ruin made by the Skapa lizardmen. It's basically a shrine to humanity. The face is their intepretation of a human, and it's depicted devlishly because they brought an apocalypse upon themselves. Above it is a…
Hey @ddgurto that's a great update! The scene already reads much better, good job on that! In the first image it's still a bit unclear to me which one the focal point should be. is it the ornamental wall or is it the pillar. Currently the sun is shining on both of them separately. I'd try to have a clear indication where…
I would defiantly take some time to flesh out the "story" that you are trying to tell. It will just make every thing more believable and interesting if you consider the purpose of everything and if they make architectural sense too. Going with the shrine theme have you thought about trying to do something different but on…
Thanks for your reply, these links seem to be really helpfull! And the scene linked in the last one was one of my main inspirations when I started this project :D Anyways, did a few new things: First I started creating the shrine thing: On top of this thing will be a fancy looking stone with blue glowing runes, maybe even…
@dirtspacer Hi! Congratulations on finishing the shrine. My main critique would be that the shading looks a bit wrong, for example corners lack definition and flat areas have shading gradients. Checking the textures, it looks like you used an tangent-space normal map for the overgrowth and some other type normal map for…
I would group up your portfolio pieces depending on what they are. So I would move the stylized pub project next to the shrine. Your thumbnails could use more work, the objects are not centered/cropped weirdly. I like your shrine project. I think if you are able, you should showcase individual assets you are proud of in a…
Hello polycount! This is my first post on here, so looking for some critique from all you professionals... I am a unity 3D/VR developer that has worked mostly on simulation/serious games type of work. Now who is aiming to improve my portfolio with some unreal experience and portfolio new piece reflecting that. I've created…