You could bake the motion on export with FBX to save you baking it in the scene. To do this set the "Bake Animation" setting to true, set the start and end to match the desired time range (this gets set based on the time slider by default) set step to 1 and also set "Resample Animation" to true.
I've got some point lights set only to channel 3 and a couple meshes also set to channel 3 only. Now the problem is that the same point lights are lighting meshes set to channel 4. Why is it lighting meshes set on a different channel? (using latest version of udk)
Hi guys)After baking AO map in substance painter it reveals-shows seams.I tried to adjust settings but had no result. I do not use hipoly mesh in this case.