Hi I'm completely at a loss with this issue, and I've tried asking in various places, but with no luck. :( I've tried on Reddit and the Unreal Answer Hub and I've either had no response or very little in the way of suggestions. I'm trying to get a baked AO map from Substance Painter to work in Unreal Editor for a…
Hello again fellow Polycounters! I have started up another Environment project, this time a runestone interior! So I haven't done much hard surface interior environment work before and I saw this concept from Ioan Dumitrescu that was made for The Northman. (https://www.artstation.com/artwork/LeXBKR) The scene is set under…
I've been having issues getting UE4 To get scaling right. Currently these are my settings in Max and the issue itself. I am leaning toward it being my unit set up being the issue? If so can anyone recommend settings in which would allow me to use feet without the objects getting imported huge in the engine? Also what would…
I have started with blocking out my scene in Unreal Engine. I want to focus on setting up a strong composition from the begining so I set up a camera in Unreal and locked its position so I will have a nice progression shot at the end. I am not working directly from the concept art as I need to adjust shape language and art…
DDO absolutely support multive UV´s! All you need to do is make sure you create your obj-file with the gropups you want. and name them properly so that you know what is what when you move over to DDO. When using an OBJ that has multiple meshgroups you get a list in the top right corner of the "Base creator" in DDO where…
Hey guys. I just bought a new computer and I tried out some of the newer games, and i got very surprised about how they perform on a 2k $ computer... its an i7 6700 with 2x gtx 970 a 32gb ram First example was gta 5. I can easily set the graphics so use more than 4 gb video memory, and to get like 25-40 fps. Another…
Hey guys. Lately I've been getting into animating my props and such (It's awesome!) and I was thinking of writing up some stuff from my latest "play around with stuff and do cool shit at home"-sessions. Maybe some stuff on how to do some easy animations and how to set it up in max and get it into UDK the easy fast way…
Going to be doing a Helmet and weapon in this final guard set! So let's get started. Some quick sketches of ideas. Started sculpting an one of my ideas and am taking it from there!
So thought i share how the render come along. Now here is how it turned out and I will say I already got some feedback and will fix it but thought i see what else I could get. This is feedback i got. "can see you have used a grungy, much more yellow saturated texture for the teeth. I can see some height values taking…
This has suddenly become a set dressing/megascans lesson for me. Due to my self inflicted time constraints I decided to delve deep into the world of megascans for the first time. I've known I needed to address my short comings in set dressing and environmental storytelling, so why not now as there is no better time than…