Those material tutorials were posted on polycount, and referenced in a polycount news post. Why post the Game Artist version instead of the Polycount? Do you get ad revenue for linking to the other sites or something?
I'm creating an anime/stylized 3rd person action game with a focus on boss battles. I'm looking for an experienced 3D character animator who can create a stylish and impactful set of attack combos and skills for the player character. These animations will be used to finish prototyping the feel of combat and push the game…
All the decent contract work I have gotten has been directly or indirectly from Polycount. Polycount also motivated me to put togther a portfolio and told me how to do it correctly. Thanks Polycount!
Happy birthday Polycount! He. I found polycount because of an awesome "Knife Tutorial" by Rat. We had a short fling, which later turned out to be quite the romance. I still love U Polycount!