Hey Polycounters We are looking for very talented Environment and Texture Artists to join the B]Sucker[/B][/COLOR][COLOR=Yellow][COLOR=Gray][COLOR=DarkRed]★[/COLOR][COLOR=Silver][B]Punch[/B [/COLOR][/COLOR]team here in Bellevue, Washington. Environment Artist info:…
Hey everyone, the studio gave me the honor of officially posting this job on the forums, however I am neither HR nor a lead so please do not send me your applications / resumes directly. I would be more than happy to forward any specific questions about this position to my leads and get back to you in this thread. Please…
I wanted to do a throne room similar to Chronicles of Riddick/ Pitch Black with a pinch of Gears of War style thrown in. Will be posting mood board soon. Software: Maya Substance Designer UE4 Zbrush Photoshop
Toughpad 4K UT-MB5 http://reign23.com/panasonic-20-inch-tablet/ OT, does anyone just use Retina display (any device) for color proofing instead of having to use regular color calibrators for non-print usage?
PROJECT THREAD Hey Polycount! Going to be modeling the Teutonian Splitter, one of the heavy hitters of the Teutonian army that punches with elbow-rocket assisted four arms, and upon death, the forearms detach into smaller little minions that continue fighting. This is all tied up with a game I'm working on at USC called…
Hey everyone, the studio gave me the honor of officially posting this job on the forums, however I am neither HR nor a lead so please do not send me your applications / resumes directly. I would be more than happy to forward any specific questions about this position to my leads and get back to you in this thread. Please…
As far as actual Zbrush settings go (for ZB3.1), I like using the pinch tool with BrushMod set up to around 90. So as you stroke the pich tool across the surface, it pulls it up in a wrinkle-like fashion.
A few Notes: – Since this work is not endorsed nor officially approved by Blizzard Entertainment at this point, all that is about to be mentioned here is considered a ‘fan-fiction’. Our goal is to approach Blizzard at a later date to pitch the idea as a whole, and the project in particular, to them with credible materials…
This is super cool ! I’m not as experienced with game assets, so I won’t comment on the technical details, and I don't know about the pitch. But maybe it could use a little more "dirt" ? It could be subtle, just some noise effects in the roughness and metallic maps?