Is there a way you can open newer UDK files with an older version of UDK? I have switched computer for a while and just wondering if there is anyway around this? thanks
How does one take an older script and update it to be compatible for new versions of Maya? Would I have to recreate the script again or be able to change a few things in order for the scripts to work? If so, where's the best place to learn scripting for maya? Thank you
where you migrating files (like scripts, icons ect) from older versions of max into 2014? They changed the path for user scripts and icons and if you put them in the wrong spot it might cause a problem like that. Or if you thought the folder was redundant and you removed it, that might also cause a problem like that. You…
Simple work-around that works for me since PS 7. First uncheck "Hide extensions for known file types", if you don't know how (read here) For CS 5 and CS 4, locate and rename "Program Files Folder\Adobe\Adobe Help\Adobe Help.exe" to "Adobe Help2.exe", then create a dummy file (text file). Rename dummy file to "Adobe…
Same day every year it happens, i get a little older! Today made me 23 =D and as a monday im totally gonna skip out on work hahaha. Let the fun begin!!!! and as usuall i get photos takin of me bein dumb, so here is the first of the day. im sure more will surface before the sun rises again tommorow =D cheers!
My goal for this personal project is to create this character for * Some nice poses and renders * get it and playable in UE5 (I have no idea how to do that) * 3d printed I'm not a character artist but it's something I greatly want to improve on. I'm posting this here because I've known of polycount for about a decade, but…
You’re right, sorry. I could have done it before going to bed. Here you go: https://drive.google.com/drive/folders/1i7ncoR67U0dQiSNePU_jfc717plh61-I?usp=sharing
I actually used blender for it, and at first the exportation process was a bit of trial and error, but now when I know how it's probably a quick 10 minutes or so. the ogre exporter for blender will export the mesh, compile it, copy the texture/s it uses to the same folder in my torchlight mod folder. in torchlight you just…
Hello Hellfire you might have found already a solution, if not, it is possible to revert to an older version via Steam. Open your steam console via this (copy paste into your browser which then opens steam) ; steam://nav/console paste for example this into it (downloads the most current version of ipackthat);…