The base could be optimized better and the screws can be floaters or mesh decals. Texturing looks ok except for the base which could use some more grunge towards the ground. The pole has a bit too much contrast in the roughness imo
so are you going to bake normal maps or just use bevels and keep it slightly higher res. just curious really maybe just add/bake floaters on top of a mid res base? I supppose Unreal can handle a lot of polys these days, but still best to optimise stuff
It's hard to say without more details, but a couple guesses: 1. Have you adjusted to cage to make sure the floaters fit inside it? 2. Are the floaters in their own bake group? If so they won't have any low poly meshes to bake onto, they need to be in the bake group with the respective areas that they're associated with