"Rock "needs to be holding a huge ass bolder over his head that he uses to crush the other guy. "rock" vs "paper" "rock" moves in to drop the bolder on "paper", "paper" reads one of his scrolls that turns "rock" into a scrawny weakling, the bolder hes holding then drops and he splatters. "rock" vs "scissors" "rock" moves…
Here is a minor update! Little bit of a lighting change. Got the rocks retopo'd and painted simple colors and minor definition on em. They are no means finished but good enough and ready for a final pass. Thanks for the feedback! Seir, I totally agree with the stalagmites. Those will be the icing on the rock kit. Right now…
Week 2 Rock Designs Rock Zbrush Sculpt Low Poly Decimated in Zbrush brought back into Maya. This is just a automatic UV. Very messy... My UV islands after Baking Results from Rocks Substance Designer Rock Material Textured in Substance Painter
It's a good start. Did you ever see Interstellar? My favorite part of the movie (from a design standpoint) is a planet of frozen rock. The rock reads like rock, but not like any rock formations I've ever seen on this planet. Might take a page out of that notebook?
I would had way more lava, less rock. Zac is a blob, not a rock. Malphite is a rock. He needs to be bloby (is that even a word XD) remember that he stretch, he squash he explode. A rock can't do that, you need liquid, much liquid.
I have a question about creating Edge-distress. Okay so in this example you would just create a tilable texture for the majority of the rock wall, then would you have to make separate textures for all the rocks that are not flat 2d objects? Or would you somehow reuse the tilable texture and map the 3d rocks to it? the…
Hello everyone, I just wanted to announce my first release through the unity asset store. It is a collection of 18 realistic rocks which will help you populate your scenes. http://u3d.as/content/darrell-glidden/rough-rocks