Hey guys! I just finished this piece I made to learn how to model and texture rocky surfaces. I would really like to know what you think about it, and if there is anything I can do to improve on rock modelling and texturing. I would really appreciate if you post some tutorials, your workflows or anything that could help me get better.
This is the piece with different lighting conditions:
The piece and the references I took:
The maps:
And the high poly:
I really hope you all like it and can also give me some advice on how to improve it.
Cheers!
Replies
Maybe make the damaged parts brigther. The damage comes later so the erosion has not enough time to make the surface the same as the rest.
I think you are right, the damage is barely visible and it should be sharper.
I would really like to get some advice on the maps, what to do to avoid the paperish look it has. Thanks again for the feedback!