Hey guys. I decided to make a tutorial about a cool plugin made by a guy called AquaticNightmare. In this video, I show how to utilize a really comfortable, user-friendly addon called "EZ Baker". This add-on brings various buffs to Blender's weak baking system like "Match by Name" using _Low and _High suffixes, dynamic…
I love Blender and think it's worth learning (and supporting). I've found the opinion amongst many pros is that Blender is simply a hobbyist's tool and not a very good one at that - which I don't share or understand. I think it's an amazing application. Being an American, I have a hunch that opinion is mostly relegated to…
are you using a subdivision workflow? If not, it's certainly something you'd want to consider for such a detail heavy organic sculpt. I don't use blender for sculpting but my sketchbook, link in my sig, might be useful to you, and the principles of subdivision sculpting are likely interchangeable between zbrush and…
Warren: There are still a few features that Blender needs to have to work well in big film pipelines. Stuff like supporting UDIMs, Alembic, and OpenVDB. There's no Arnold plugin too (although there are plugins for Vray and Renderman, which I imagine should both support multi-tile textures but I don't know for sure.) So I…
Yea, should have elaborated a bit more on that. Sorry. Blender still has trouble with workflows that involve other 3D software, usually if something needs to be imported into Blender, but Blender > Engine or Blender > Maya, Max or Modo is perfectly fine except those custom normals which you can't even create internally in…
Hi Guys, as one of the artist who migrated from 3ds max to blender and miss the material editor, I enrolled into a personal project of making my own material editor, its been month of developing it and its finally ready to been shown to the world, I hope you like it. https://youtu.be/gh9d52ig4HE
1/ So basically i have this simple reference setup in photoshop for blender 2/ I crop based on guide lines reference parts and export every as png 3/ And just for problem showcasing, I will select only two images that I cropped "side view" and "front view" and exported from Photoshop So they are both almost equal in height…
Hi everyone, feedback on my cyberpunk street welcome! be harsh! its not fully finished yet but any blender/ general design advice would be amazing :) also, the lighting seems kinda off, its very dark for the amount of neon lights, so any tips with how to fix that would be appreciated!
Out of curiousity, if you create a new image file in Blender for texture painting and you pack the image file with Blender. What file format does Blender pack it as? I noticed the pack as png in the uv editor but for a new image file created inside blender, does Blender pack it with a custom file format? I now work with…
I am trying to import this tree model I made, I am having trouble with the leaf textures I made using mesh plane. One side of the texture shows but the other does not.