m4adcow: ooo interesting! i'll try that one out! thanks a lot :) oglu: omg...yes that works! the only thing is if u want to move it to a certain position on the uvs, you can't, meaning if i input 2.54 it's going to take my shell 2.54 units to the right, and if i input 1/54 after that it's going to take me another 1.54…
If you just getting going check out 3D Totals 'Eva Wild' tutorials. its very comprehensive and focuses on the under lying anatomy rather than just the tools. Be warned the result is stylised but the info is very good. https://shop.3dtotal.com/product_info.php?cPath=24_64&products_id=54&osCsid=48qfk02f918h9dmhjgnkv2rsf5…
spacemonkey Yes, I was speaking about the quality of the results, and imho polycruncher simplified meshes are not as good as meshlab ones (tendency to open/enlarge holes http://www.mootools.com/plugins/forum/viewtopic.php?f=12&t=54, flipping faces on planar regions…
Hello. As the title say how can I place different animations into just 1 time line? If I have 1 walk, 1 run, 1 jump all from frame 1 to frame 24 in different files and I need lets say walk from frame 1 to 24 and run from frame 31 to 54 and jump from frame 61 to 84.....is it possible to do without going through a nightmare…
Hello, My name is Kenneth Chan and I'm a 3D Artist that specialises in character/environment modelling, texturing, simple rigging and animation. I can do high or low poly modelling, optimised for games. Here is my demoreel: https://www.youtube.com/watch?v=DS92UoB4Xdc&t=54s Here is my website: http//kenchan.artstation.com/…
Yes, this is mental ray and my normal map is already in a normal bump. I'm not doing this for games, so that's why I'm not using a realtime shader. As for the sharp shadows, my guess is that's because of my wagon wheel lights. I'm not that good with lighting, so I put point lights everywhere there should be one. wich is…
Thanks for the replies, I guess my next question is -- My model is 54 Million polys and trying to export the model as a whole crashes my system -- How would I go about poly painting a model that has many different subtools, and then taking it and baking it using Xnormals onto a retopoed mesh of my model? If I exported the…
I'm making an intro for my game where your ships wrecks and you're stranded in an ocean. The problem is I'm using an engine that doesn't have very good water (Source) so I was thinking of making an animated model for the water. I don't know how to make a water effect in 3Ds Max, much less animating the waves. I'd really…
She has kind of a squat, baby-face at the moment. I like your hands and feet, but your torso and limbs are kind of undefined in terms of anatomical structure at the moment. Ysalex said it well. I'm assuming it's the perspective skewing the image, but her legs might be too short. A normal person's legs are a bit less than…
Not sure if this was posted yet. didnt read through everything. buuuut here is the pre-order disclaimer.... and a few twitter questions to xbox.... and a perfect movie quote to sum it all up. http://www.xbox.com/en-US/xbox-one/pre-order-xbox-one/disclaimer [ame=" https://www.youtube.com/watch?v=WQZqJ_-WAO8"]Classic Movie…