Hey everyone I'm working on a gladiator-type character. This is a rough finish of the low poly model. I also included the high poly sculpt. I intend to do a 1024 diffuse and 512 normal/spec. I am also thinking of giving the face its own 512 (or 256?), as well as another 512 for the sword & shield (not shown). There's still…
Greetings! I was shown a 3d model of Lightning from Final Fantasy 13 that was redone for Dissidia 012 (awesome game), and I was inspired to recreate a different character from that game as a low res/psp res model. I really enjoy low poly stuff, and am trying to get better at texture painting, so any and all critiques are…
most of my time, I'm using something like this to do hand-painted stuff I'm not sure if some fancy brushes will do any good, personally I can't even find the reason to look for alternatives. I mostly work with resolutions like 512*256, 512*512, meaning that I need pixel size precision. That brush give me enough control on…
I started learning UDK a few weeks ago, figure it was about time I finally at least try and make something with it, and holy shit am I fucking loving this engine! Been basically following Tor Frick and Hourences tutorials and making this test scene at the same time, using same techniques and so on, so half the credit goes…
Im going to ask a question. Would anyone have any ideas on how to lay out a UVW for a car. I would assume: - one texture sheet for the exterior. (and how would i lay it out for best results? any examples?) 2048 - one texture sheet for interior 1024 - one for the wheels/rims 512 - one for engine 256 or 512 - one for misc…
If this is a FPV weapon, 2k is about right. For brink the guns were 1x2k, + 2-4 extra 512's depending on customization. 2k is fairly common for a PC game, console would probably be 1K.
Holy inefficient textures, Batman. You should really work more modular. Spend a couple of triangles so you can instance textures (mostly on the floor) because triangles are generally cheaper than larger textures. The blue border is tiled, texture it with a single 512² tile. The floor is tiled, texture it with a single 512²…
I've got two questions 1)I've noticed that Blend node behaves unpredictably sometimes. For example it can output 2048 being relative to input while both inputs are 512 2)Can I set resolution of few nodes with one control? For example I want my texture to change from 512 to 1024 in Unreal but I have 3-4 nodes which are…
Finished the base of my texture, and I would like to know what you guys think of it. It is currently 1024 x 512. Do game engines support this size, or do they have to be in even numbers like 512 x 512? I'm going to add some vines and leaves onto the texture, and maybe some bird crap for the handrails. I think I will also…