I can see on this forum that some threads address the topic of texture painting software, but I haven't seen all the major options compared. If i'm looking to texture high quality nex gen characters, I'd like people to weigh in on what the best option would be if you have to purchase a single program (of course in…
So after 9 months of waiting I finally got my version 2.0 of myself. He's a little smaller and has been causing me to crash a lot. However, I think he'll be worth it in the long run. Collin Stanford Parnell 7lbs 5.5oz Feb, 8th 2010 11:17am Peace! B
The diffuse isn't the problem, compare the Ryoka model with the Ryoka renormalized model. The latter is with smoothnormals applied to the normalmap. I'd like to know if others run into the same problem with their models or if that only happens with mine. For thirdperson viewing I use this in a cfg: bind kp_uparrow…
Hi, I'm currently having issues trying to get a batch render out of maya hardware 2.0. For some reason, when I press batch render, I end up with this result: http://i45.tinypic.com/xlfp7t.jpg Am I missing something? :( help
I am pleased to share this decal pack which I created for my vehicle projects. It is very handy and useful when creating an interior for any vehicle. I hope you guys find it useful too. Happy Stamping Cheers 260 Vehicle DashBoard Icon
Omg I was trolling me some polycount and my polycount page all up an changed to a big Polycount beta header with big old goofy Polycount logo and a pink 2.0 beta scribbled on. Foolishly I clicked the general discussion to see if an april fools polycount website post was made and it disapeared forever. Such a shame, and…
Japanese Graveyard 2.0 is a remake of an old project that was my entry to the Artstation challenge - Feudal Japan: The Shogunate. This time, I lighted the scene again and I added some particles and sounds... https://youtu.be/nqMcNfllROc
As the title says, when I load scenes (the particular ones I'm working with as of late) the Default and HQ viewport run SLOW as heck! Viewport 2.0 movement works great but it takes upwards of 3-5 minutes to process a scene and get it usable. Scenes have maybe 100-150k triangles with relatively simple animation, so are not…
All X-Ray(to some objects, not all) scripts do not work in viewport 2.0 even simple command displaySurface -xRay true; Maybe I'm doing something wrong?