Hello everybody! I just finished the website, the zombies and the weaponmodels for the mod brainbread. You cann see all of them here: Brainbread! Those are the zombieversions of the playermodels: They are around 1300 polys each. They even let me model/skin a madmax sawed off For more pictures check the gallery website…
hey nice find! I ll take a guess and say its about 1000-1300 triangles with a 256 diffuse and a 512 normal map. This unit is reusing alot of the same crack patterns for the skin so it could be also be a 256 normal map if the engine support multi UV channels, but then again 256x256 is very, very small.
Hey everyone, I am ordering a laptop and I am looking for some help on what to get. My budget is about £1300. I previously had an ASUS TUF FX505 which met the needs for 3D modelling and rendering but it had some really annoying issues that I would rather avoid this time around. (Blue screen crashes, wifi issues) Does…
Well i have this issue where i can't get any color beside blue and purple on my normals with NDO2 as you can see here http://www.quixel.se/forum/attachment.php?attachmentid=1309&d=1375970230 the bottom and right side have the exact same purple color while the top and left side has a white color? Anybody know what could be…
Ohh you paid more than me, and it's almost the same machine as mine for games. I mounted mine piece by piece, with a Zotac gtx 285 Amp edition for less than 1000 euro and vista ultimate 64, (less than 1300 dollars). I thought the prices were cheaper in USA o.O Anyways, you got a great computer! My gaming results are…
I have a 3090 RTX Card with 24GB of memory. I have a scene with a head with displacement and hair. It crashes when I try to render the scene. But the VRAM memory is not full: I also have an other Arnold problem. In render view (Interactive) the scene keeps rerendering in an endless loop (starting over every few seconds…
Hi guys! I really need your help on this matter. What would be the best spec of hardware in my limited budget ($1000-$1300)? I use ZBrush, 3dsmax, Maya, Photoshop, Marmoset etc.. I will be working on my portfolio to get a job in the near future. I want to sculpt high poly mesh without any lag in zbrush. Ill be waiting for…
Hello Polycount! This is my first post and since this is one of my first models feel free to give me any criticism you have. Not finished yet (still have to add the muzzle flash and finish the textures for the bolt and scope) Here is a link to an FPS view of the animation [ame="…
Tree update! I increased the amount of triangles on the canopy by about 300 since it's going to be the main tree in the scene and it should have a bit more detail. It's still less than 1300 triangles so I still have a lot of room if I decide it needs more detail later. Also I fixed the bad lighting on the large alpha…
Hey, I've got the same problem. There is no "convert to main" button under topology... I was trying to follow this tutorial: http://www.3dtotal.com/index_tutorial_detailed.php?id=1090&catDisplay=1&roPos=1&page=2#addcomment But I just can't find the "convert to main" button to turn the zsketch into zspheres :( I'm using…