Right now, I'm trying to do the hair on a model with planes that will be alpha'd later. But right now, I'm just randomly slapping on planes, and hoping that it will turn out looking right. Are there any methods for this type of thing?
I really could use help on getting my details right and the topo. It seems like i would sit down and work over and over just for there to be issues... I've adapted a lot of learning techniques through YT so i'm still learning. I only model cars really i do plan to venture into maybe trains or semi trucks. I'm trying to do…
Hi folks! Let me share a project I've been working on all of last year: Tapacron is an epic pixel art chronicle where everyone can participate. The project is ad-free and non-commercial, purely for art. The goal is to create a pixel art chronicle over decades, capturing popular events, persons and memes. How it works: 🔹…
Hell yeah, I hope Autodesk takes note and starts trying to just spread the love where it's needed between the two programs. I always said if Maya had smoothing group control like Max's, plus it's turbo smooth, and edit poly modifier it'd be insanely dangerous. But at the same time.. they're not trying to make one program…
i think it's just considered a bevel? you could create it by doing a bevel on the edge and then merge the ends. If some parts have to be slightly concave or at a specific angle you can adjust edges/verts manually or use a boolean. Is the name important because you were wanting to find the right tool to help make it?