Threw this together in Silo...took me a few hours. I'm using it as a 3D base to sketch over, since I'm bad at perspectives. It's for an alternate reality WW2 short comic I am working on. Don't bother asking about the poly count and topology because frankly they both suck...
None of them are problematic really. Any of these would be fine on today's hardware. If I was being super nit-picky, I would lean towards D, just because the corner triangles are evenly-sized. Some renderers don't like long thin triangles. Simon Schreibt explains a bit of the "why"…
Happy May! Once again, very cool concepts :star: I wanted to try out the eye, specifically have it track the player/ camera. First, blocked it out in Unity using primitives and worked on the functionality. Put the eye into a squashed container so it gets flattened and used a look at constraint with the camera set as the…
Hey folks. Working on this at the moment. It's a Błyskawica 9mm submachine gun designed and manufactured during WWII for the Polish resistance. Because these were resistance weapons, they were designed to be created in the workshops of craftsmen rather factories. More info here:…
Giant sketchdump. I've been drawing, concepting and teaching for a while now, but I think there is another level I can get to. I really respect the talent in this community so I am here to grow. Any feedback or input is greatly welcome! I'm a bit of a 2d/3d concept and animation generalist. I work with…
Hey everyone, I've been working on learning face/head anatomy was hoping someone would have some pointers for me or even resources to more tutorials and such.