I like it so far, its a good start. I think to give it more of the Dishonored style I think it needs more exaggerated proportions. I lot of dishonored characters also have almost sharp features. For instance, the cheek bones tend to be really prominent with more inset lower cheek area. I think if you gave your character…
There is an ngon in this topology. For this particular issue I tried to cut in some quads; however, it is the equivalent of a max inset topology wise and will result in the area rounding when subD is applied. For my next attempt I tried cutting in control loops around, but this just repeats this problem over again in…
Hello! I've made this tutorial to help you make yourself good base mesh horns, with nice topology. In the end of it, you should be able to make a proper set of IMM horns. With this method, I've made over 50 inset meshes within the brush. It's my contribution to the 3D community in general. Free of charge, so please if you…
As always, break your tasks down into smaller pieces. The top image is cylindrical, but each segment is more or less planar if you isolate the columns. For that one, I'd have unwrapped one set, then duplicate and rotate them back into the full shape. From there you can unstack everything. I'd most likely use automatic…
I guess at one point at least everyone tries to find a good solution for this issue. There a couple of ways to do this, depends a bit on the situation and surrounding geometry. Hope quick explanation is understandable, no images at hand right now. A) Rotate 1. make a loop cut where the corner is supposed to be 2. rip that…
Thanks everyone! :) @Ashervisalis GraphN is a pretty big beast and we still have lots of work to do on it; but you can expect a full demo + private beta by the end of the year. There will be a trial version on public release. learning version I'm not sure yet; we want to make it affordable for everyone, so don't expect…
This is in Blender: for AW and upper first P just the outline with a solidify bevel and subdivide modifier and a copy without solidify and using inset to get the beveled edge and then moved upwards.. the bevel don't play nice with the P so on the left a Bezierobject with Beziersplines (inner and outer outline) with…
Alternatively, a 'free form' approach : - Subdivided cube (x4 divisions) - Sketch out the various cuts, using the knife tool - Then Inset, which will provide control loops - Merge / delete stray vertices - Achieving this object's unique shape by proportional editing - Apply a sub-division modifier - shade smooth (optional…
the high poly is generally pretty good, plastic has a good feel. also you will have to change this type of inset screw to be closer to the surface, unless you want some huge skewing or want to model those in on the low poly, which is a waste. do some test bakes and the other areas where you need to increase geo/simplify hp…
Looking good! Glass is a different style than the concept, seems like it should be reinforced with embedded wire mesh, and more opaque. The glass panes should probably be inset into the sides of the metal frame, currently they just stop at the metal and have no interface there. The hinges kind of float on the door, they…