I fully agree with Kanni3d & Klunk, both on methods explained and how these are standards when it comes to manually unwrap your UVs. Like, it's normal to spend more time on things that can't be automated. The RizomUV result is quite poor for two reasons : - center edges are messed up (=will need later…
Well, on the base mesh all the high res meshes are projected as sources, so the patch will also project. If the highres patch was a tall cylinder for example, it will project, but be cut depending on the cage distance (or ray projection distance). So it isn't a technical issue. You can export a high res of everything but…
For the final presentation I have gone with a 70/80’s feel to fit with the selected asset which looks well used and worn. Final model is 5774 faces and textures for the handplane are 2k. Final Image 1 Final image 2 Wireframe Bake maps Final maps Feedback Bake times - 4k maps with 16x Super Sample (unless stated) Normal -…
Not exactly 'mod' experience, but if you get a bad egg on the team, someone who is not motivated and cannot work independently or collaborate well, he/she will unknowingly work to sabotage the project until it fails. I made the mistake of trying to start a project with a programmer friend (since at the time I didn't…
The Rickenbacker Bass Guitar as a game art prop. Reference came multiple Rickenbacker basses with artistic license taken on the version. Texture maps are 4K. This project was worked on from 2022 - 2025. Thanks. https://www.artstation.com/artwork/EzXn9N
I would focus more on complexity and depth of your projects. I would also throw in project duration since game dev projects are fairly long. Mention experience with or knowledge of risk management since there are so many unforseen things that can go wrong with game dev Personally I wouldn't mention revenue generated by…
Hello everyone, this is Denis Weber. Today I’m going to talk about what happens if you combine LEGO and the iconic movie Terminator 2. I’ll show you how I created a real LEGO trailer and what came out of it. I like doing such large-scale projects and if you have any cool ideas, let me know in the comments. If you prefer…
Hey guys! I'm sure you have heard of the Substrata project Paul Richards is putting together (http://www.autodestruct.com/substrata.htm): "The Pitch : When Vigil Games dissolved shortly after the release of The Art of Darksiders II, I thought "What a shame that the contributing developers [now scattered to the four winds]…
Note: This post was originally posted at the requests subboard of polycount, but a friendly mod hinted us towards this subboard as better place to show the project to the audience and to hopefully find additional 3d modelers. Team name: PARPG development team. Project name: PARPG - post-apocalyptic roleplaying game. It's…