Hello, everyone. Hope all of you are having a great day. I've chosen Joe Gloria's concept art( https://www.artstation.com/artwork/BXRz ) to practice on making modular assets based on Sci-Fi design. This project will be a portfolio piece. In the current state of my project, the project is mixed with block out and finished…
Hey everyone! After months of working on my studio project, I'm FINALLY posting it here on polycount! Plus this is my first post at all on here! :) I heard about polycount awhile ago but for some reason never joined, but I'm glad to join you all finally! As i mentioned before this is my studio 1 project for class, which is…
Hah, how many times have you heard THAT? Another sci-fi hallway! This is my first sci-fi environment piece though, I promise you, and I do plan on placing the completed version in my portfolio. Critique, please! This is a basic block in so far. I have intents on breaking up the modular walls and changing those stair…
Hi there. I am looking for an artist which is interested in working with me on a game I am making. The game is near the art insertion part. I need someone to help me with the creation of a modular environment and some props which I can then use to set dress the environments. At this point this is all I need. I am taking…
Hello, As part of my studies at University a module requires me to create a vehicle for Unreal Tournament 3 / UDK. I am not a concept artist and as such have decided to base my vehicle off an existing concept. I always work on my 2D skills, but as of yet they are simply not good enough. I will be building a relatively Low…
Hey polycounters, Just wanted to share something I have been testing latelly. For a while that I wanted to improve the way eyes are created and setup that could work in realtime and high renders, in this case marmoset and arnold. I also found that it could be used for zbrush render even tho does not give the same side view…
Hey all, new project for my final semester in school. I wanted to track my progress from day 1 with this so I will post as often as possible for every bit of progress I make. So here's the concept I'm working from. Here's a paint over showing planned modularity. And here is a quick block out I did in UE4 Also here is a…
Hey yall, I've been working on a Japanese alleyway for my portfolio. The idea of the piece is to keep it as modular as possible. Currently, the scene has 2 different building types: the metal shack and the stucco building. Started the thread kinda late into the creation of the scene, but I still have quite a while to go…
Characers with multiple modular outfits usually reveal skin, sometimes all the way to underwear (or even to detailed nudity like in Cyberpunk 2077, for example). It's also a good practise to study full body human anatomy by sculpting it completely, even if you're making a fully clothed character at the end. It ensures that…
Hey! Your works look promising so far, but there is nothing really up to par just yet. I see that you can interpret shapes and model stuff with a decent amount of detail, but you need to push it further, at the moment the bakes on the props look very flat, almost as if there was no HP bake. The textures look very…