Hi , here is the robot that i must do and animate for my end school project .... But i'm very bad in rig and animation , so can you give me some advice with pics or not to show me how to put join ...
So im not a animator at all. I use 3ds max and for this model im using the Cat Rig system and their premade walking cycle. Anyway I am not even sure if the model has ok topolgy. Im trying to do a sit, walk, bark animation. Here is what I have so far. https://www.dropbox.com/s/44r7z39d06969p4/dogwalkhaha.avi?dl=0
Hello everybody. My name is Marlon Faria and I would like to present my work to you. I'm a Technical / Animator and Rigger, specialist in games, with +5 years of professional experience. You can check out more projects I've worked on on my website: My main work is with games, mainly with characters, they are: ● Create rigs…
Been busy lately, working on multiple projects. Most excitedly animating for a playable game has been a learning experience so far! Some of the animations I've done for it; Can't take responsibility for the cloth sims or getting them in-game(Although this is something I want to learn in the future). Walk: [ame]…
Hello, So the character (3DS Max) I have is rigged(biped) and ready to animate and will be exported to PlaystationMobile for the vita, however how do I go about rigging/attaching/animating the characters armour/clothing that he will be having on top of him?
Hi there, I baked successfully all the controller animation into all my joints except for the root (I did try both "selected" and "Below" in the bake animation option). Could someone tell me where I should dig? Thx
Really good work. I am being real picky. The ball animation has a wonderful cartoon animation as she steps back. But when the ball returns. I feel it little too fast compare to the animation. Also, seems foot goes under the floor. Really great stuff and I am being really picky. Take care and a wonderful day.
The visual development that Frederick Gardner had in SCOOB and The Iron Giant are other huge references (dashboard). I didn't have 1 main Jetson reference. I just needed to capture the perfect or near-perfect silhouette and add details from there. PBR in Arnold for stills and maybe into Unreal to add simple functionality…
Faceless (Blacklight Studios) is in need of talented 3D artists who can do Character models and or Prop models In addition to talented Animators who have rigging experience to envelope the world of the game being developed in Unreal Engine 4. We are especially looking for people who have experience using Unreal Engine,…