v0.6.8 for Blender 2.80 is out now Gumroad If you are an existing MM customer on gumroad, check your email for a 100% discount. MESHmachine 0.6.8 is a separate product now. If you have not received an email, please reach out to me directily at mesh@machin3.io About 0.6.8 The 0.6.8 release is the first MESHmachine for…
It's true that a lot of the entertainment industry is having difficulties, and is having to cope with the rapid changes in technology and media consumption. But that's just a natural consequence of progress. And it's not like this is the first time the entertainment industry has had to cope with cultural shifts. (often due…
I'm sorry I missed this discussion when it was started a decade ago, and I'm sorry that the links above are broken, but I'll add my comments now for the record. I published a paper about pie menus in the proceedings of 1988 ACM SIGCHI conference called “An Empirical Comparison of Pie vs. Linear Menus”, in which we measured…
Yes. maybe. I saw fantastic job people do in SPainter sometimes but Painter sort of rules your hand. While in Zbrush you goes from general low-res form , through mid-frequency details to tiny details and it it makes you select what to do and how smooth vs how sharp. Since the detailing needs extra time you test in game…
Indiedb: http://www.indiedb.com/games/wake-up-call Facebook: http://www.facebook.com/wakeupcallgame Email: contact@darksynergystudios.com Intro: We here at Dark Synergy Studios (previously Leatharian Studios) are looking for an experienced and dedicated 3D Environment Artist. If you have skills and are interested in…
Since we know that addons are going to be here some time soon, I was thinking, everyone that makes content will probably make props for addons and the workshop would be a great addition to that. Where revenue sharing could maybe be implemented where your hard work can be used by others and you could earn a profit for using…
What's up guys. Had a quick question on Cavity Maps. I currently use cavity maps to make my spec map pop out more, but is it useful to use cavity maps on top of diffuse, say overlay or screen blending mode? I've done some tests and can't find the right blending mode on which to set the cavity over the diffuse, but I've…
I've plugged in the textures created from Quixel Suite to the respective material nodes in UE4 but for some reason the texture comes out super shiny. I've read posts about others having the same issue and I've deselected sRGB for my spec/gloss maps and changed the nodes to Linear Colour however the texture doesn't change…
Hi! I am a 3D modeler and currently wish to start a team to create a car combat MMO game. Will be similar to the Twisted Metal series but with many new features and many other functions! I will be making all the 3D models needed including building, roads, props, NPCs and weapons. However, I need some people to help me with…
Alrighty! Back to business. After dealing with my kayak scene for the previous exam I gained quite a lot of knowledge as how to handle water.. so I redid most of my shader and got this effect: I think I could sit there and stare at it for a looong time. Probably will keep this angle for videos. If only I could keep those…