Can't speak for others, but there are several courses that deal with the character production pipeline, for example: Online workshops: https://shop.3dtotal.com/workshops/3d-workshops/workshop-professional-3d-game-character-creation.html https://www.gameartinstitute.com/store/xeJFAdxY…
Brad: I'm glad you focused a lot on anatomy. I needed a bit of guidance on that. And it won't force me to change what I have in terms of clothing too much. I will get right on those when I get back to my tablet. How would you suggest I reduce the noisiness of the fur? Dann: Some pinching at the belt level of the skirt is…
I see, I was not sure about it because sometimes the environments have these statues on generals on horses with their military coat on and so, so I was not sure if all the process of anatomy, sewing and clothing in marvelous designer and the horse muscles and correct anatomy are done by the environment artist himself,…
You have a good model to finish, Scultris is a good tool to start sculpting, but I fear it falls short to model a character like Batman in Zbrush you could work it for parts and get better results, in terms of anatomy would say you the lip is a bit strange and the body lacks much definition, I recommend that if you are…
Sure enough it'd take more than a couple humanoid modeling if you haven't done it. As I have background of Illustration major in my school year, my knowledge over human anatomy wasn't poor, however, it needs to be integrated for 3d modeling IMHO. The tutorial just above this post especially focused on 'edgeloop' which I…
awww sexy... I'd make out with it but... you know... internet. and now to the useful (hopefully) part of the reply: the crit. The shoulders look pushed out a bit too far, further than the anatomy/pose should allow. Seems like maybe the pecs should wrap around the sides a bit more before giving way to the non-muscle rib…
I wouldn't worry about the anatomy at all...if you want the arms to be that big..and the palms to be that large...I say go for it. I think the forms within the structure are more important than the scale in relation to other bits of anatomy...course that is a whole other discussion...it's pretty obvious you are not trying…
[ QUOTE ] I dig the concept and the base mesh, but the sculpt could use quite a bit more work. The anatomy is way off, and he's lost the youthful look of the concept. There's a general lack of detail everywhere, and where there is detail, it's blobby and unfocused -- the cloth folds seem completely random. It looks like…
this is looking nice but I see a few things I think you could improve. - In general the anatomy of the horse part of the character seems guessed-at. For all I know you lined this up on an isometric horse diagram, but the anatomy just isnt' clicking visually. I think the curves and bone structure of the legs, particularly…
thanks for the feedback guys.Appreciated.Gonna work on Spec map,may change to colour spec as suggested.Also gonna tweak her a little more give her some better proportions. Vig-thanks,some great info there.This was my 1st attempt at a quadruped and the front legs do need sorting,i will see if i can make the changes. I just…