If you drew it on the canvas without activating Edit mode in the process, then no, you can not. What you're looking at isn't a Polymesh and it isn't a Primitive (a parametric model defined from a mathematical formula using parameters you set using sliders) . In fact what you're seeing on your screen is just pixels that…
I fully agree with Kanni3d & Klunk, both on methods explained and how these are standards when it comes to manually unwrap your UVs. Like, it's normal to spend more time on things that can't be automated. The RizomUV result is quite poor for two reasons : - center edges are messed up (=will need later…
[ QUOTE ] Xbox live and all the console communities could learn a thing or two from the PC gaming community. My dad always tells me, how come Europe hasn't declared war lately like the US? Answer, Europe has seen hundreds and hundreds and hundreds of years of war to realize it f*cking sucks to go to war. Despite centuries…
This could be a way: http://puu.sh/tckFf/f2bdd69503.png . Squash your circle shape, tilt it, and move it over to the right a bit with the transform node. And set the symmetry mode to 1 in your symmetry slice node. Also make sure that the tiling of your shape node is set to "no tiling".
Having used Maya, Blender and Modo... I can't possibly imagine what kind of core modeling tools Modo is missing compared to the others. Not saying you shouldnt go and explore other software, you should... helps round out the expectations as to whats good and whats not so good in the tools we use, but for the core modeling…
MBauer17 said: You definitely don't want to use fill holes, that will create a face that connects all the exterior edges of the plane, if you lift up two opposing corner vertices you'll see the problem. This shader will work on any geometry without the need for any special preparation. The Flipped Normal part comes from…
I've had a corporate job for a couple years and want to get back into video games. A lot of things have changed since I worked on BloodRayne 1, and "scripter" is a lot harder to explain than "coder" or "modeler" so I'm not sure how best to show myself off. (A scripter takes the parts that all the other members of the team…
Anyone have experience working with both? I might have a project coming up that is using the Torque 3D open version. I still have nightmares working with the original Torque. Specifically things that effect artists and tech artists. I remember the horrors of having no gloss materials, no realtime previews, Alpha sorting,…
With the Dominance War coming to a close and not having a final concept to finish my entry, I've decided to get back to my personal project. Which I will go into more detail about later once it's worth talking about. But basically as the thread topic states, it's a Duke Nukem re-make. I need some normal map and character…
I'm porting the substance designer metal rough shader over to shaderFX for 3dsmax (2017 in this case) and I'm getting a black seam at what looks like the ends of my environment map - I can't work out what's causing it for the life of me. (I'm aware it's tipped over 90degrees, I'll sort that later) The specularIBL and…