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Torque 3D Open Source vs Torque (original)

polycounter lvl 18
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oXYnary polycounter lvl 18
Anyone have experience working with both? I might have a project coming up that is using the Torque 3D open version. I still have nightmares working with the original Torque.

Specifically things that effect artists and tech artists. I remember the horrors of having no gloss materials, no realtime previews, Alpha sorting, hand creating LODs in a specific manner. Then there was the UI elements requiring a new version for every aspect ratio as they were bitmap based and the engine could not intelligently spread separate groups to work across these other form factors or resolutions.

I know Torque 3d has realtime previews, but other than this, what has it done to correct the above? I did read one area it still is failing biiigtime even with the 3.0 roadmap. The user controls are still hard coded into the engine. So if your audience doesn't have something it supports, they are SOL.

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  • oXYnary
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    oXYnary polycounter lvl 18
    bump? No other PCer is working with it?
  • Justin Meisse
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    Justin Meisse polycounter lvl 19
    you have my sympathy
  • almighty_gir
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    almighty_gir ngon master
  • Farfarer
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    Farfarer polycounter lvl 17
    I worked with Torque once for a freelance gig (or TGEA?... I dunno, there were two versions, I think, and we were using the one that was supposed to be more advanced).

    Never again.
  • r_fletch_r
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    r_fletch_r polycounter lvl 9
    I had the misfortune of using torque on 2 productions. I'd actively discourage you from wasting your time with it.
  • Memory
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    Memory polycounter lvl 10
    I've worked with Torque2D and the full version of Torque3D. I spent money on, and struggled with Torque2D for about 3 or 4 years before cutting my losses, and moving to Unity. I've never looked back.

    I would highly recommend Unity over Torque3D at all costs! The workflow for both programmer and artist assets for T3D is so convoluted and undocumented it's not even worth beginning to try to learn.

    I wouldn't even take a position at a company using Torque. I got conned out of almost $1000 for their garbage.
  • oXYnary
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    oXYnary polycounter lvl 18
    Just to reiterate this is the new Torque, Torque 3d, not Torque Game Engine Advanced I am speaking about. I have used *unfortunately* TGEA.... Ugh. Thats why I am seeking what has changed or whats still like working with stone tool in the bronze age. I know it has realtime preview in game of shading, and now can take colladra files. But what else has it done for artist and to a lesser extent, level designers and UI?

    Memory, funnily enough our programmer tried Unity and did not like it. Though in fairness he hated UDK even more. I'm afraid of even mentioning Crytek to him. (Also might mention Memory, they now use a MIT open source license system).
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