Anyone know why in maya 2016 the standard lambert shader default looks brighter in viewport 2.0 than previous maya versions? - in previous maya versions no matter which viewport renderer you were in it basically looked like the same value...now it's different - any reason? Anyone know how to fix this?
What type of constraints from Max is supported in Maya? If I have a scene in Max with lets say look at and position constraints do I have to re create them in Maya or will they transfer intact? cheers!
Hey guys I am trying to import my highpoly to maya so I can make a lowpoly, but when I export my mesh and import it into maya. My mesh looks like this is there any reason why ?
Hi everybody. Please tell is it possible to get in Maya same result without splitting edges which I get in 3ds Max using Toorbosmooth with smoothing groups option enabled? Max Example: And Maya:
Hi guys, I installed Maya 2011 to play around with Valve plugins. But now Unity is using it as the default Maya to do it's tasks in. I'd like to restore it to 2014. Any advice on how to do this? Thanks!
Does anyone know if it is possible with some script or plugin (or simple trick?) to select edgeloops in Maya 8.5 on triangulated meshes? So far I had no luck with NEX, OMToolbox and maya's native edgeloop selection tool. Thanks!
Do you guys use Maya LT? If yes; anyone used the new "send to unity" workflow? Does it work nice? Also does the latest maya lt 2014 extension 2 fully supports MEL? Thank you.
was wondering how long, general estimate, it takes to learn the basics of modeling/unwrapping in Maya, and if there are alot of similarities to Max. thanks.