This is for my 3D animation class next term. I just wanted to do something cute. Anyway, here's my concept sketch. I know it still looks kinda generic, so please feel free to suggest and/or criticize nicely.
- Unreal 5 I am looking for talented a Animal/Creature 3d Artists. We require a Tech Artist with Houdini knowledge. Desirable 2 Years of experience. We will also consider other applicants Please contact on, andy.kerr@skyhookgames.com
https://www.youtube.com/watch?v=L2tjXbV5MVY Short animation created entirely in Blender 2.81 depicting a herd of sauropods traveling together to find fertile ground.
Heya, been working on this character design and idle animation for a while now and think I have it at a place I want it. It runs at 8fps and has 5 frames. Would love to hear peoples thoughts and opinions on it, as I want to iron out any inconstancies I might not have noticed. https://youtu.be/qbnm1GlUUmY
Hi! Some of the pieces we encounter in sketchfab have a drop-down menu with multiple animations we can choose from. How do we configure the exportation to harness all animations inside one FBX file from Maya?
Without seeing any pictures of the issue.. I can only guess a few reasons this might happen 1-When exporting , using FBX, is the 'baked animation' check box clicked? This would apply keyframes on each frame of the animation. 2-Are the playback [frame rates] the same in maya when exporting and motionbuilder when importing?…
Hi everyone, I'm making some R&D for an animation project I'm working on and I want to give to it anime-look. I've already read the whole discussion about GGXrd tecniques and I got how the tricks they use actually work and I want to replicate that tecnique whith some improvements that I think may work but there are a few…
We're a small team of professional developers hard at work on a side project called Halfblade. It's a 3rd person action RPG with a lot of Souls and Last of Us influence. We believe games should suck you into their worlds and leave you strategizing hours after you stop playing, so we're creating a game with intense,…