Hi does anyone knows where I can find a free otpimizer for 3dsmax 2009 that preserves the uvmapping? so far I found this Optimize (Mapping Fix) but I cant find any working download ..... may be here can help me ? thanks a lot ....
So I'm getting close to the stage where the modeling is compete and before I go head first into uvmapping and creating texture maps I would greatly appreciate the input of the many creative talents on this website. Its a portfolio piece and I intend to showcase it using UDK.
Ok no answers so I suppose its going better .... so I unwrapped after fixing some otherminor detail and made the eye part of the same mesh ... What do you think of the uvmapping? I will add the other details in zbrush ...
Thanks for the video. So there's no performance gain using UDIM, compared to just assigning 1 material 1 uvmap like the traditional way? Btw I know this is an old thread. Can substance paint on multiple texture sets at once in the latest version?
Which 3d package are you rendering it in? Did you UV map the sphere in the 3d package in the same way you want the texture to appear? What I mean is, I uvmapped a sphere with a worldmap on it in Max. If that looks correct, then render only the UVs.
I've only dabbled with uvmapping and I didn't really mind it that much. I made a few ships for Freelancer, and it went pretty quick after getting the hang of Wings3D and uvmapperpro (Which no one mentioned). Hey does any here use UVMapperPro?!?!
I Incremented the polygons on the sides to round up more the shape and I redid some uvmapping especially to the frontal wooden bar ... how looks now ? What other details I coul dadd? so far the item is around 700 polys...
the way i know most do it (non modular envs) is add new material with you new texture to the desired part (EG stucco on walls)and then UVmap those polys... add another new material with a new texture and UVmap those... rinse and repeat if working in max you can use the poly selection used when adding the amterial to…
Mmm I did quicer remaking the uvmap in 3dsmax ... but thanks ... Btw Here I have a new small problem I am facing ... I was painting some masks and only after I realized that the object isn't perfectly matching , now I have painted heavily and sculpted the central part that in the picture is masked and I wouln't like to…
How was this building put together? Is it modular? I'm having a hard time getting my head around UVmapping large buildings like these. How have you gotten it so each window section is using the same part of the texture map? I'm interested ;)