the turns are not working... here is my .qc // Below is the definition of the turn layer.// First we start by creating 3 poses// The 3 "animations" (center, left, right) are actually just single frame poses. Center is usually the 0 frame of the run animation, left and right are poses based on the 'center' frame to give the…
Hey, been running into a problem recently regarding the neutral grey values of the UDK Material Editor. From my understanding Constants are set up representing the 0-255 Color Values into a range from 0-1 0 being black 1 being 255 white 0.5 being 128 neutral grey However, as I've been pushing forward playing around more…
Or you can do it with nodes. Note that the first 2 lines are unpacking the normal maps from 0-1 space to their proper range for this procedure, so you'll want to translate that for use with your existing assets. So your base normal will need its blue channel doubled. so multiply it with a vector 3 set to (1,1,2) The detail…
I did not mess with the settings too much when I made them simply bc there are so many techniques for creating skin. I will check the settings I saved them at. They should be subtractive at the minimal and the z depth turned really far down for subtle detail. I'll check them tonight and maybe post some updated ones that'll…
The base vertex color is white, so it might get somewhat confusing because you need to subtract colors. There is a RGB view checkbox at the bottom of the mesh paint window which will show just the veretex colors - should make it easier to realize what's going on. I usually paint a mesh all over black and then start vertex…
I remember i had this problem too... i fixed it by subtracting -.5 from the hight map or something... i can't remember. Either way it was something odd like that, where in the shader your using a value from 0 - 1, when it reality it needs to be -1 to 1... Play around with things like that and see if you notice any…
Unless you have the programming muscle to make this 'visual' deformation of snow act accordingly with the character and movement, then there is no point in trying to 'understand' it, since it's out of your Tech Knowledge. Seriously, it's very possible they just are using a simple Vertex-Offset (only visually, it doesn't…
totally awesome motif to try and recreate i think your missing an important detail though on the top and bottom EDGE of the waterfall: the panner that scrolls left uses the same texture as the panner that goes right so far so good but the one that scrolls right needs to be inverted(*-1) and than subtracted (and possibly…
There is a contest at my school to make a megaman boss in your own idea/concept of them. I choose Iceman. And here is my version of him. I'm at a point where I don't know what to add/subtract/change/fix. I was wondering what you think. I'm still working on some parts here and there. Also this is my first real character.…
Coming from and artists standpoint I am aware of the visual pros of using lightmaps. Not specific to UDK, but overall, I would like to understand the pros and cons when it comes to the technical side of things. For example, how much of an impact does adding light maps add/subtract from performance? Or better yet, where can…