What is the best way to create a Library of Materials/Material Functions/Textures/Meshes etc that can be accessed by all Unreal projects? I Have tried to find a solution but most threads about it are quite old. I Found the following: - NTFS Juncture so folders are seen as local (Create a NTSF juncture to the Library folder…
Hello polycounters, After a long period of making textures and models i noticed that i had stopped working on my design skills. So I started a little concept art improvement project that ended up occupying most of my free time during last 5 weeks. I have had following goals: -try to solve few recurring issues in my…
This is a topic that has been reoccuring lately and i thought putting the info in its own thread is a good idea.I will be showcasing a method i have been using for way over a decade now, in 3dsmax. Which is to my knowledge the only tool that allows me to do this.Please correct me if i am wrong, i'd love to have this…
This is the latest working version v2.0 Alpha2 To make it work you have to do the following. 1. Download the macro and also the overlays.zip file. 2. Extract the overlays.zip file to c:/ or wherever you want. 3. Hook the macro up to your terrain and then double click it, click "enter macro" 4. In the top left corner there…
A quick question for you fine people working in a studio environment, or those of you who work very organized :) : “How do you manage/distribute your brushes/plugins/tools/… inhouse?” Let me elaborate. In the (small) studio I am currently working at, we (used to) distribute art resources usually just by copying them from…
what? download mzpRucksack.mzp download link ________________________________________ original first message: from my last GUI research in the texTools thread this little project evolved: What is a *.MZP file? NZP is simply a zip archive but renamed to MZP that can be evaluated in 3dsmax (e.g drag and drop, or run script).…
So questions for the experts, I have a huge folder of alpha brushes that I built up in zbrush. Is there a quick way I can convert my folder full of multiple alpha maps in to a photoshop preset folder (.abr) I can start painting with.
Yea so i downloaded like blade and some mcclane one, and i dont know what to do with all the files? Should i take every single file and just throw it in the players folder? or take the hole folder and put it in the players folder?
Hi, I'm posting this thread to hopefully get some insight. My workflow depends heavily upon going between both Maya and ZBrush. The past couple versions I'm noticing a lack of support for GoZ in older Maya versions. I have used Maya 2014 for years and had upgraded to 2018 more recently. I also upgraded to ZBrush 2019…
1/ So basically i have this simple reference setup in photoshop for blender 2/ I crop based on guide lines reference parts and export every as png 3/ And just for problem showcasing, I will select only two images that I cropped "side view" and "front view" and exported from Photoshop So they are both almost equal in height…