A script for Blender which converts rigid body simulations into skeletal animations that can be imported into Source Filmmaker: [ame="http://www.youtube.com/watch?v=r12mLPG_Hr8"]Blender Rigid Body Sim into Source Filmmaker - YouTube[/ame] You can grab the script from the Steam guide:…
@ Tvidotto, i made it in Source Filmmaker and the particles in the particle editor in Source Filmmaker. I know that you have to have the particles registered in the particles_manifest.txt for it to work in the engine, don't know if it's works the same way in Dota 2. Rayfire and Crazyone, that is some good looking items you…
Absolutely amazing. I went into the theater expecting something maybe as good as the first, but god damn, it was wonderful. A really solid piece of filmmaking.
The model is question is from game called Fallout 4. A creature model. It was ported from Fallout 4 and edited into another program called Source Filmmaker. What I liked to do is port it back to Fallout 4. The edited model ported to Source Filmmaker shares a rig similar in structure to Fallout 4's skeleton, but has a few…